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path: root/src/gallium/drivers/r300/r300_context.h
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* r300g/swtcl: malloc vertex and index buffers (don't use radeon DRM to get them)Marek Olšák2012-05-121-2/+3
* gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-1/+2
* gallium: make user vertex buffers optionalMarek Olšák2012-04-241-2/+0
* r300g: don't share u_upload_mgr with u_vbuf, create its ownMarek Olšák2012-04-241-0/+1
* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-241-1/+1
* u_vbuf: override create/bind/destroy_vertex_elements_stateMarek Olšák2012-04-241-2/+0
* u_vbuf: override set_vertex_buffersMarek Olšák2012-04-241-3/+3
* u_vbuf: override set_index_bufferMarek Olšák2012-04-241-1/+1
* r300g: initialize state & render functions before creating u_vbuf & u_blitterMarek Olšák2012-04-041-0/+6
* r300g/swtcl: don't enter u_vbuf_mgrMarek Olšák2012-04-041-0/+3
* r300g: nuke the fallback for fragment color clampingMarek Olšák2012-01-251-2/+0
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-3/+1
* r300g: rework resource_copy_region, not changing pipe_resourceMarek Olšák2012-01-011-5/+12
* winsys/radeon: move managing GEM domains back to driversMarek Olšák2011-12-241-0/+3
* u_vbuf_mgr: rename to u_vbufMarek Olšák2011-11-221-2/+2
* r300g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-201-2/+0
* r300g: remove useless codeMarek Olšák2011-10-281-6/+0
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-081-3/+0
* winsys/radeon: move GEM domains out of the drivers into winsysMarek Olšák2011-09-301-5/+0
* r300g: remove useless variables in some structuresMarek Olšák2011-09-291-5/+0
* u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_Marek Olšák2011-09-261-1/+1
* r300g: clear can be killed by render conditionMarek Olšák2011-05-291-0/+2
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-151-12/+15
* r300g: remove redundant state variable hyperz_lockedMarek Olšák2011-05-091-2/+0
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-14/+14
* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-081-1/+2
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-0/+11
* r300g: enable clamping controlsMarek Olšák2011-03-291-0/+2
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-1/+2
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+2
* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-081-2/+5
* r300g: implement instanced arraysMarek Olšák2011-03-051-0/+2
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-041-2/+2
* r300g: implement FP16 alpha testMarek Olšák2011-03-041-1/+16
* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-041-0/+1
* r300g: initialize some r500 PS3 regsMarek Olšák2011-03-011-2/+2
* r300g: set the correct HiZ clear valueMarek Olšák2011-03-011-0/+2
* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-011-1/+17
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-11/+15
* r300g: initialize SC_SCREENDOORMarek Olšák2011-02-281-1/+1
* r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák2011-02-181-7/+0
* r300g: implement fences using dummy relocationsMarek Olšák2011-02-151-17/+0
* r300g: do not track whether occlusion queries have been flushedMarek Olšák2011-02-141-2/+0
* r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák2011-02-141-2/+3
* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-111-6/+7
* r300g: add a way to change texture properties arbitrarilyMarek Olšák2011-02-101-0/+4
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-12/+14
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-6/+6
* r300g: use format from pipe_surface instead of pipe_resourceMarek Olšák2011-02-101-7/+0
* r300g: use the same upload buffer for vertices and indicesMarek Olšák2011-02-081-3/+0