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path: root/src/gallium/drivers/r300/r300_context.h
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* r300-gallium: Another constantbuf shader recompile test.Corbin Simpson2009-05-201-0/+8
* r300-gallium: Raise constantbuf limits.Corbin Simpson2009-05-201-3/+3
* r300-gallium: Always do VTE, never software viewport.Corbin Simpson2009-05-181-0/+10
* r300-gallium: Finish space accounting.Corbin Simpson2009-05-081-1/+6
* r300-gallium: Don't bother with conditional double define.Corbin Simpson2009-05-011-7/+0
* r300-gallium: Clean up vertex format setup.Corbin Simpson2009-04-101-5/+6
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-051-0/+3
* r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson2009-04-041-1/+1
* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-311-0/+22
* r300-gallium: r300-fs: Moar.Corbin Simpson2009-03-251-4/+1
* r300-gallium: Emit viewport state.Corbin Simpson2009-03-181-6/+7
* r300-gallium: Viewport state storage.Corbin Simpson2009-03-181-1/+13
* r300-gallium: Initial, broken, query setup.Corbin Simpson2009-03-101-0/+1
* r300-gallium: First stab at texture support.Corbin Simpson2009-03-101-1/+8
* r300-gallium: Clean up RS.Corbin Simpson2009-03-071-0/+4
* r300-gallium: Flat/smooth shading state.Corbin Simpson2009-03-061-0/+1
* r300-gallium: Pick up a few more bits of rs_state.Corbin Simpson2009-03-061-0/+1
* r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.Corbin Simpson2009-03-031-1/+0
* r300-gallium: Add RS block setup.Corbin Simpson2009-02-271-6/+16
* r300-gallium: Fix a handful of compile warnings.Corbin Simpson2009-02-231-0/+1
* r300-gallium: Finish VAP/VF setup.Corbin Simpson2009-02-231-1/+10
* r300-gallium: implement simple pipe_transfer Basically make the driver compil...Joakim Sindholt2009-02-181-0/+3
* r300-gallium: Set up draw rasterizer.Corbin Simpson2009-02-161-0/+3
* r300-gallium: Add draw_arrays and friends.Corbin Simpson2009-02-161-10/+26
* r300-gallium: Add derived state for vertex formats.Corbin Simpson2009-02-131-11/+15
* r300-gallium: Add r300 passthrough shader.Corbin Simpson2009-02-121-3/+26
* r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson2009-02-121-0/+16
* r300: Update to match pipe_surface changes.Corbin Simpson2009-02-081-0/+4
* r300: Add shader state stubs.Corbin Simpson2009-02-041-5/+25
* r300: A bit more cleanup and state handling.Corbin Simpson2009-02-041-9/+11
* r300: Add more rs_state, fix indents on dsa_state.Corbin Simpson2009-02-011-0/+2
* r300: Add line stipple state to rs_state.Corbin Simpson2009-02-011-4/+6
* r300: Hook up clear, set it to fallback.Corbin Simpson2009-02-011-0/+1
* r300: Moar state handlers.Corbin Simpson2009-02-011-0/+9
* r300: Add fragment shader stubs.Corbin Simpson2009-02-011-7/+14
* r300: Add initial pipe_texture handling.Corbin Simpson2009-02-011-0/+14
* r300: Add texture sampler state.Corbin Simpson2009-02-011-0/+3
* r300: Add sampler state skeleton.Corbin Simpson2009-02-011-7/+13
* r300: Add path for pci_id in winsys.Corbin Simpson2009-02-011-0/+1
* r300: Various flags, small state tracking things.Corbin Simpson2009-02-011-0/+3
* r300: Add a basic dirty state emit.Corbin Simpson2009-02-011-5/+6
* r300: Add blend color.Corbin Simpson2009-02-011-4/+15
* r300: Add more state.Corbin Simpson2009-02-011-2/+19
* r300: Fix errant inlines.Corbin Simpson2009-02-011-1/+3
* r300: Hook up state functions.Corbin Simpson2009-02-011-6/+2
* r300: Add DSA state.Corbin Simpson2009-02-011-1/+14
* r300: Add scissor state, fix build.Corbin Simpson2009-02-011-1/+9
* r300: Add blend state.Corbin Simpson2009-02-011-0/+16
* r300, amd: Make everything build. (Not necessarily work, mind you.)Corbin Simpson2009-02-011-9/+4
* A bit of r300 cleanup.Corbin Simpson2009-02-011-2/+9