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path: root/src/gallium/drivers/r300/r300_context.h
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* r300g: Fix u_hash_table rename.Corbin Simpson2009-10-171-1/+1
* r300g: Use a hash table to look up vertex info.Corbin Simpson2009-10-161-2/+8
* r300g: Move ZTOP to its own state atom.Corbin Simpson2009-10-141-1/+7
* r300g: add QUERY to KITCHEN_SINKDave Airlie2009-10-141-1/+1
* r300g: port over last parts of oq support.Dave Airlie2009-10-141-0/+2
* r300g: convert query to a state for emitting.Dave Airlie2009-10-141-0/+2
* r300g: fixup arb occulsion query support.Dave Airlie2009-10-141-1/+3
* r300g: More debug flags.Corbin Simpson2009-10-121-0/+2
* r300g: Surface debug.Corbin Simpson2009-10-121-0/+1
* r300g: There is no such thing as "texture stride"Nicolai Hähnle2009-09-121-2/+9
* r300g: Fix a number of warningsNicolai Hähnle2009-09-061-4/+1
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-061-0/+39
* r300g: Massively cleanup OQ.Corbin Simpson2009-08-181-0/+32
* r300g: Remove r300_constant_buffer::user_count.Corbin Simpson2009-08-071-2/+0
* r300g: Use radeon compiler for fragment programsNicolai Hähnle2009-07-301-59/+1
* r300g: Use r300compiler for vertex shadersNicolai Hähnle2009-07-301-27/+2
* r300g: Small compile warning fixes.Nicolai Hähnle2009-07-131-1/+2
* r300g, radeon: Whitespace fixes.Nicolai Hähnle2009-07-131-1/+1
* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-261-6/+6
* r300-gallium: Emit UCP.Corbin Simpson2009-06-051-17/+20
* r300-gallium: Another constantbuf shader recompile test.Corbin Simpson2009-05-201-0/+8
* r300-gallium: Raise constantbuf limits.Corbin Simpson2009-05-201-3/+3
* r300-gallium: Always do VTE, never software viewport.Corbin Simpson2009-05-181-0/+10
* r300-gallium: Finish space accounting.Corbin Simpson2009-05-081-1/+6
* r300-gallium: Don't bother with conditional double define.Corbin Simpson2009-05-011-7/+0
* r300-gallium: Clean up vertex format setup.Corbin Simpson2009-04-101-5/+6
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-051-0/+3
* r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson2009-04-041-1/+1
* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-311-0/+22
* r300-gallium: r300-fs: Moar.Corbin Simpson2009-03-251-4/+1
* r300-gallium: Emit viewport state.Corbin Simpson2009-03-181-6/+7
* r300-gallium: Viewport state storage.Corbin Simpson2009-03-181-1/+13
* r300-gallium: Initial, broken, query setup.Corbin Simpson2009-03-101-0/+1
* r300-gallium: First stab at texture support.Corbin Simpson2009-03-101-1/+8
* r300-gallium: Clean up RS.Corbin Simpson2009-03-071-0/+4
* r300-gallium: Flat/smooth shading state.Corbin Simpson2009-03-061-0/+1
* r300-gallium: Pick up a few more bits of rs_state.Corbin Simpson2009-03-061-0/+1
* r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.Corbin Simpson2009-03-031-1/+0
* r300-gallium: Add RS block setup.Corbin Simpson2009-02-271-6/+16
* r300-gallium: Fix a handful of compile warnings.Corbin Simpson2009-02-231-0/+1
* r300-gallium: Finish VAP/VF setup.Corbin Simpson2009-02-231-1/+10
* r300-gallium: implement simple pipe_transfer Basically make the driver compil...Joakim Sindholt2009-02-181-0/+3
* r300-gallium: Set up draw rasterizer.Corbin Simpson2009-02-161-0/+3
* r300-gallium: Add draw_arrays and friends.Corbin Simpson2009-02-161-10/+26
* r300-gallium: Add derived state for vertex formats.Corbin Simpson2009-02-131-11/+15
* r300-gallium: Add r300 passthrough shader.Corbin Simpson2009-02-121-3/+26
* r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson2009-02-121-0/+16
* r300: Update to match pipe_surface changes.Corbin Simpson2009-02-081-0/+4
* r300: Add shader state stubs.Corbin Simpson2009-02-041-5/+25
* r300: A bit more cleanup and state handling.Corbin Simpson2009-02-041-9/+11