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path: root/src/gallium/drivers/r300/r300_context.c
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* r300g: atomize beginning occlusion queryMarek Olšák2010-04-141-0/+1
* r300g: atomize VS constant bufferMarek Olšák2010-04-141-0/+3
* r300g: atomize FS constant bufferMarek Olšák2010-04-121-0/+4
* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-121-0/+2
* r300g: atomize fragment shaderMarek Olšák2010-04-121-0/+6
* r300g: Remove unnecessary headers.Vinson Lee2010-04-111-1/+0
* Squashed commit of the following:Keith Whitwell2010-04-101-33/+8
* r300g: typecast using the r300_texture functionMarek Olšák2010-04-051-1/+1
* r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák2010-04-051-0/+10
* r300g: simplify accessing screen from contextMarek Olšák2010-04-051-3/+4
* Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson2010-03-261-2/+0
* r300g: Remove unnecessary header.Vinson Lee2010-03-251-1/+0
* r300g: fix scons buildMarek Olšák2010-03-211-2/+2
* r300g: fix occlusion query hangs.Dave Airlie2010-03-211-1/+1
* r300g: add buffer/texture referenced checks.Dave Airlie2010-03-211-15/+9
* r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák2010-03-191-0/+2
* r300g: rebuild screen/winsys interfaceDave Airlie2010-03-151-6/+28
* r300g: remove pipe_context from r300_screenMarek Olšák2010-03-141-4/+0
* Squashed commit of gallium-context-transfers:Keith Whitwell2010-03-111-0/+3
* r300g: Precalculate and CSO-bind PSC state.Corbin Simpson2010-03-091-2/+0
* Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell2010-03-081-6/+10
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| * r300g: remove dead r300_get_texture_buffer functionKeith Whitwell2010-03-041-6/+10
* | r300g: add ability to tile/detile textures using blit during transfersMarek Olšák2010-03-071-0/+2
* | r300g: disable emitting the HWTCL-related state when SWTCL is in useMarek Olšák2010-03-071-1/+0
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* r300g: atomize texture and sampler statesMarek Olšák2010-02-281-0/+3
* r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák2010-02-281-3/+6
* r300g: use the atom size directly during emissionMarek Olšák2010-02-281-10/+12
* r300g: atomize invalidation of texture cachesMarek Olšák2010-02-281-0/+1
* r300g: atomize PVS flushMarek Olšák2010-02-281-19/+20
* r300g: Atomize vertex shader.Corbin Simpson2010-02-241-0/+1
* r300g: Move CALLOCs to correct place.Corbin Simpson2010-02-241-8/+7
* Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie2010-02-221-29/+9
* r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie2010-02-221-9/+29
* r300g: fix scons buildMarek Olšák2010-02-141-1/+2
* gallium: squash-merge of gallium screen contextKeith Whitwell2010-02-081-1/+3
* r300g: make a local copy of framebuffer stateMarek Olšák2010-02-061-0/+4
* r300g: Atomize framebuffers.Corbin Simpson2010-01-281-0/+1
* r300g: Remove unnecessary headers.Vinson Lee2010-01-271-4/+0
* r300g: Turn the RS block into an atom.Corbin Simpson2010-01-261-2/+3
* r300g: Make vertex_format into an atom.Corbin Simpson2010-01-261-2/+3
* r300g: Kill dead code for hashing custom state.Corbin Simpson2010-01-261-16/+0
* r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson2010-01-191-2/+2
* r300g: Make invariant state into an atom.Corbin Simpson2010-01-191-1/+2
* r300g: output texture debug messages if only RADEON_DEBUG=tex is setMarek Olšák2010-01-171-1/+1
* r300g: move debug flags into r300_screenMarek Olšák2010-01-171-2/+0
* r300g: Account for CS space used per atom.Corbin Simpson2010-01-131-13/+23
* r300g: only emit scissor when neededMarek Olšák2010-01-121-2/+0
* r300g: Always emit scissors.Corbin Simpson2010-01-121-1/+3
* r300g: Atomize scissors.Corbin Simpson2010-01-101-2/+3
* r300g: Atomize viewport.Corbin Simpson2010-01-101-2/+3