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path: root/src/gallium/drivers/r300/r300_blit.c
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* r300g: cleanup texture creation codeMarek Olšák2010-07-251-18/+1
* r300g: implement fast color clearMarek Olšák2010-07-121-2/+69
* r300g: ugly fix of a hardlock in the cubestorm xscreensaverMarek Olšák2010-07-121-0/+4
* r300g: minor fixupsMarek Olšák2010-07-081-1/+2
* r300g: update my notes about fastfill and zbuffer compressionMarek Olšák2010-06-261-10/+23
* r300g: enum r300_blitter_op is a bitmaskMarek Olšák2010-06-261-4/+4
* glhd: Grab resource_copy_region from r300g.Corbin Simpson2010-06-221-8/+0
* r300g: rewrite occlusion queriesMarek Olšák2010-06-141-54/+76
* r300g: turn clip state into a CBMarek Olšák2010-06-131-1/+1
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-18/+18
* r300g: adapt to clear interface changesRoland Scheidegger2010-05-291-10/+28
* r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák2010-05-251-20/+26
* r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...Marek Olšák2010-05-251-36/+21
* r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...Marek Olšák2010-05-251-25/+9
* r300g: adapt to interface changesRoland Scheidegger2010-05-171-17/+56
* r300g: use util_format_short_name and util_format_is_plainMarek Olšák2010-05-031-4/+4
* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
* r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson2010-04-201-1/+7
* Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák2010-04-181-1/+3
* r300g: save vertex buffers around u_blitter callsLuca Barbieri2010-04-181-0/+1
* r300g: various other cleanupsMarek Olšák2010-04-181-13/+2
* r300g: atomize fragment shaderMarek Olšák2010-04-121-1/+1
* r300g: cleanup handling of sampler viewsMarek Olšák2010-04-111-3/+4
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* r300g: accelerate blitting for all 64-bit texture formatsMarek Olšák2010-03-211-0/+3
* r300g: fix up after mergeKeith Whitwell2010-03-151-2/+2
* Merge branch 'master' into gallium-sampler-viewMichal Krol2010-03-101-4/+9
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| * Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-091-0/+1
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| | * r300g: Make velem CSO actually work.Corbin Simpson2010-03-021-1/+1
| | * r300g: adapt to new vertex element csoRoland Scheidegger2010-03-011-0/+1
| * | Merge branch 'gallium-format-cleanup'José Fonseca2010-03-021-2/+2
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| | * | r300: Rename pipe formats.José Fonseca2010-03-021-2/+2
| * | | Merge branch 'gallium-no-rhw-position'Michal Krol2010-03-021-0/+2
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| | * | r300: Save viewport and clip states before invoking blitter.Michal Krol2010-03-011-0/+2
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| * | r300g: atomize texture and sampler statesMarek Olšák2010-02-281-3/+5
| * | r300g: Atomize vertex shader.Corbin Simpson2010-02-241-1/+1
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* / r300: Fix after sampler view changes.michal2009-12-101-3/+3
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* r300g: accelerate blitting for all formats by faking the texture formatMarek Olšák2010-02-141-7/+67
* gallium: make u_blitter code save/restore stencil ref valuesRoland Scheidegger2010-02-111-0/+1
* r300g: Atomize framebuffers.Corbin Simpson2010-01-281-5/+7
* r300g: Remove unnecessary headers.Vinson Lee2010-01-271-2/+0
* r300g: Atomize rasterizer.Corbin Simpson2010-01-101-1/+1
* r300g: Atomize DSA.Corbin Simpson2010-01-101-1/+1
* r300g: Start using atoms.Corbin Simpson2010-01-101-1/+1
* r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák2009-12-151-0/+130