Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | r300g: atomize texture and sampler states | Marek Olšák | 2010-02-28 | 1 | -3/+5 |
* | r300g: Atomize vertex shader. | Corbin Simpson | 2010-02-24 | 1 | -1/+1 |
* | r300g: accelerate blitting for all formats by faking the texture format | Marek Olšák | 2010-02-14 | 1 | -7/+67 |
* | gallium: make u_blitter code save/restore stencil ref values | Roland Scheidegger | 2010-02-11 | 1 | -0/+1 |
* | r300g: Atomize framebuffers. | Corbin Simpson | 2010-01-28 | 1 | -5/+7 |
* | r300g: Remove unnecessary headers. | Vinson Lee | 2010-01-27 | 1 | -2/+0 |
* | r300g: Atomize rasterizer. | Corbin Simpson | 2010-01-10 | 1 | -1/+1 |
* | r300g: Atomize DSA. | Corbin Simpson | 2010-01-10 | 1 | -1/+1 |
* | r300g: Start using atoms. | Corbin Simpson | 2010-01-10 | 1 | -1/+1 |
* | r300g: add acceleration of the clear, surface_copy, and surface_fill functions | Marek Olšák | 2009-12-15 | 1 | -0/+130 |