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src
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gallium
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drivers
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r300
/
r300_blit.c
Commit message (
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)
Author
Age
Files
Lines
*
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
Marek Olšák
2010-08-15
1
-1
/
+4
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
1
-7
/
+10
*
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
1
-5
/
+5
*
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
1
-9
/
+37
*
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
1
-4
/
+12
*
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
1
-1
/
+1
*
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
1
-3
/
+1
*
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-12
1
-1
/
+3
*
r300g: remove a flush
Marek Olšák
2010-08-08
1
-1
/
+0
*
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
1
-7
/
+12
*
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-05
1
-2
/
+67
*
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
1
-18
/
+1
*
r300g: implement fast color clear
Marek Olšák
2010-07-12
1
-2
/
+69
*
r300g: ugly fix of a hardlock in the cubestorm xscreensaver
Marek Olšák
2010-07-12
1
-0
/
+4
*
r300g: minor fixups
Marek Olšák
2010-07-08
1
-1
/
+2
*
r300g: update my notes about fastfill and zbuffer compression
Marek Olšák
2010-06-26
1
-10
/
+23
*
r300g: enum r300_blitter_op is a bitmask
Marek Olšák
2010-06-26
1
-4
/
+4
*
glhd: Grab resource_copy_region from r300g.
Corbin Simpson
2010-06-22
1
-8
/
+0
*
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
1
-54
/
+76
*
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
1
-1
/
+1
*
r300g: save vertex buffers in blitter
Marek Olšák
2010-06-09
1
-2
/
+1
*
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
Roland Scheidegger
2010-06-03
1
-18
/
+18
*
r300g: adapt to clear interface changes
Roland Scheidegger
2010-05-29
1
-10
/
+28
*
r300g: add r300_init_blit_functions, remove r300_blit.h
Marek Olšák
2010-05-25
1
-20
/
+26
*
r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...
Marek Olšák
2010-05-25
1
-36
/
+21
*
r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...
Marek Olšák
2010-05-25
1
-25
/
+9
*
r300g: adapt to interface changes
Roland Scheidegger
2010-05-17
1
-17
/
+56
*
r300g: use util_format_short_name and util_format_is_plain
Marek Olšák
2010-05-03
1
-4
/
+4
*
r300g: fix surface_copy for compressed formats
Marek Olšák
2010-05-02
1
-1
/
+2
*
r300g: Spill a bit more info about implementation errors in surface_copy.
Corbin Simpson
2010-04-20
1
-1
/
+7
*
Revert "r300g: save vertex buffers around u_blitter calls"
Marek Olšák
2010-04-18
1
-1
/
+3
*
r300g: save vertex buffers around u_blitter calls
Luca Barbieri
2010-04-18
1
-0
/
+1
*
r300g: various other cleanups
Marek Olšák
2010-04-18
1
-13
/
+2
*
r300g: atomize fragment shader
Marek Olšák
2010-04-12
1
-1
/
+1
*
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
1
-3
/
+4
*
Squashed commit of the following:
Keith Whitwell
2010-04-10
1
-2
/
+2
*
r300g: accelerate blitting for all 64-bit texture formats
Marek Olšák
2010-03-21
1
-0
/
+3
*
r300g: fix up after merge
Keith Whitwell
2010-03-15
1
-2
/
+2
*
Merge branch 'master' into gallium-sampler-view
Michal Krol
2010-03-10
1
-4
/
+9
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*
Merge branch 'gallium-vertexelementcso'
Roland Scheidegger
2010-03-09
1
-0
/
+1
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*
r300g: Make velem CSO actually work.
Corbin Simpson
2010-03-02
1
-1
/
+1
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*
r300g: adapt to new vertex element cso
Roland Scheidegger
2010-03-01
1
-0
/
+1
|
*
|
Merge branch 'gallium-format-cleanup'
José Fonseca
2010-03-02
1
-2
/
+2
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*
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r300: Rename pipe formats.
José Fonseca
2010-03-02
1
-2
/
+2
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*
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Merge branch 'gallium-no-rhw-position'
Michal Krol
2010-03-02
1
-0
/
+2
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*
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r300: Save viewport and clip states before invoking blitter.
Michal Krol
2010-03-01
1
-0
/
+2
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/
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*
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r300g: atomize texture and sampler states
Marek Olšák
2010-02-28
1
-3
/
+5
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*
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r300g: Atomize vertex shader.
Corbin Simpson
2010-02-24
1
-1
/
+1
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*
/
r300: Fix after sampler view changes.
michal
2009-12-10
1
-3
/
+3
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/
*
r300g: accelerate blitting for all formats by faking the texture format
Marek Olšák
2010-02-14
1
-7
/
+67
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