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path: root/src/gallium/drivers/r300/r300_blit.c
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* r300g: fix resource_copy_region for DXT SRGB formatsMarek Olšák2011-01-281-4/+4
* r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák2011-01-281-10/+1
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-103/+124
* r300g: support sRGB colorbuffersMarek Olšák2011-01-231-6/+8
* r300g: fix crash when flushing ZMASKMarek Olšák2011-01-091-4/+58
* r300g: fix a surface leak when flushing ZMASKMarek Olšák2011-01-081-0/+1
* r300g: optimize looping over atomsMarek Olšák2010-12-051-3/+3
* r300g: cleanup winsysMarek Olšák2010-12-051-1/+1
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-27/+30
* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-101-2/+2
* r300g: prevent creating multiple winsys BOs for the same handleMarek Olšák2010-09-151-4/+0
* r300g: remove unnecessary assignmentsMarek Olšák2010-09-041-6/+0
* r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák2010-08-151-1/+4
* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-151-7/+10
* r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-151-5/+5
* r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák2010-08-151-9/+37
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-151-4/+12
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-131-1/+1
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-3/+1
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-1/+3
* r300g: remove a flushMarek Olšák2010-08-081-1/+0
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-081-7/+12
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-2/+67
* r300g: cleanup texture creation codeMarek Olšák2010-07-251-18/+1
* r300g: implement fast color clearMarek Olšák2010-07-121-2/+69
* r300g: ugly fix of a hardlock in the cubestorm xscreensaverMarek Olšák2010-07-121-0/+4
* r300g: minor fixupsMarek Olšák2010-07-081-1/+2
* r300g: update my notes about fastfill and zbuffer compressionMarek Olšák2010-06-261-10/+23
* r300g: enum r300_blitter_op is a bitmaskMarek Olšák2010-06-261-4/+4
* glhd: Grab resource_copy_region from r300g.Corbin Simpson2010-06-221-8/+0
* r300g: rewrite occlusion queriesMarek Olšák2010-06-141-54/+76
* r300g: turn clip state into a CBMarek Olšák2010-06-131-1/+1
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-18/+18
* r300g: adapt to clear interface changesRoland Scheidegger2010-05-291-10/+28
* r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák2010-05-251-20/+26
* r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...Marek Olšák2010-05-251-36/+21
* r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...Marek Olšák2010-05-251-25/+9
* r300g: adapt to interface changesRoland Scheidegger2010-05-171-17/+56
* r300g: use util_format_short_name and util_format_is_plainMarek Olšák2010-05-031-4/+4
* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
* r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson2010-04-201-1/+7
* Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák2010-04-181-1/+3
* r300g: save vertex buffers around u_blitter callsLuca Barbieri2010-04-181-0/+1
* r300g: various other cleanupsMarek Olšák2010-04-181-13/+2
* r300g: atomize fragment shaderMarek Olšák2010-04-121-1/+1
* r300g: cleanup handling of sampler viewsMarek Olšák2010-04-111-3/+4
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* r300g: accelerate blitting for all 64-bit texture formatsMarek Olšák2010-03-211-0/+3
* r300g: fix up after mergeKeith Whitwell2010-03-151-2/+2