| Commit message (Collapse) | Author | Age | Files | Lines |
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This decouples initializing a texture layout/miptree description
from an actual texture creation, it also partially unifies texture_create
and texture_from_handle.
r300_texture inherits r300_texture_desc, which inherits u_resource.
The CBZB clear criteria are moved to r300_texture_desc::cbzb_allowed[level].
And other minor cleanups.
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There is a problem though, the translate module cannot emit half float
vertices.
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These piglit tests have been fixed:
- bgra-sec-color-pointer
- glsl-routing
See comments at the beginning of r300_vs_draw.c
WPOS is implemented too but it doesn't work yet. I'm still working on it.
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Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
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This was missed in commit 287c94ea4987033f9c99a2f91c5750c9083504ca,
the gallium-resources branch merge.
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So I didn't touch r300compiler, but r300g now compiles after having
declarations and code untangled. As nha so gently points out, we shouldn't
have to do this just to comply with MSVC compilers.
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Appart from separating r3xx/r5xx fragment shaders, a more consistent
naming scheme has been applied. From now on:
r300 = all chips
r3xx = R300/R400 only
r5xx = R500 only
This way r300_fragment_shader is the master struct, and the structs
r3xx_fragment_shader and r5xx_fragment_shader inherits it.
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