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path: root/src/gallium/drivers/panfrost/pan_context.h
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* panfrost: Increment offsets[] per drawAlyssa Rosenzweig2019-08-131-0/+1
* panfrost: Fixup stream out information per variantAlyssa Rosenzweig2019-08-131-0/+2
* panfrost: Route outputs_written through the compilerAlyssa Rosenzweig2019-08-131-1/+2
* panfrost: Implement callbacks for PRIMITIVES queriesAlyssa Rosenzweig2019-08-131-2/+13
* pan/midgard: Implement nir_intrinsic_load_num_work_groupsAlyssa Rosenzweig2019-08-121-0/+3
* panfrost: Break out pan_varyings.cAlyssa Rosenzweig2019-08-091-0/+7
* panfrost: Import streamout data structuresAlyssa Rosenzweig2019-08-091-0/+7
* panfrost: Allocate shaders in their own BOsTomeu Vizoso2019-08-081-1/+2
* panfrost: Allocate polygon lists on-demandAlyssa Rosenzweig2019-08-021-1/+0
* panfrost: Delay FB descriptor allocationBoris Brezillon2019-08-021-3/+0
* panfrost: Remove unused argumentAlyssa Rosenzweig2019-08-011-1/+0
* panfrost: Use gl_shader_stage directly for compilesAlyssa Rosenzweig2019-08-011-1/+2
* panfrost: Expose compute shaders as panfrost_shader_variantsAlyssa Rosenzweig2019-08-011-1/+9
* panfrost: Remove shader state *baseAlyssa Rosenzweig2019-08-011-2/+0
* panfrost: Remove CSO dependency from shader_compileAlyssa Rosenzweig2019-08-011-1/+8
* panfrost: Unify ctx->vs and ctx->fsAlyssa Rosenzweig2019-08-011-5/+1
* panfrost: Unify payload_vertex/payload_tilerAlyssa Rosenzweig2019-08-011-2/+1
* panfrost: Stub out compute CSOAlyssa Rosenzweig2019-08-011-0/+4
* panfrost: Implement gl_FrontFacingAlyssa Rosenzweig2019-08-011-0/+1
* panfrost: Implement panfrost_set_shader_buffers callbackAlyssa Rosenzweig2019-08-011-0/+3
* panfrost: Use NIR helper invocations infoAlyssa Rosenzweig2019-07-251-0/+3
* panfrost: Move require_sfbd to screenAlyssa Rosenzweig2019-07-251-7/+0
* panfrost/midgard: Allocate registers once (per-screen)Alyssa Rosenzweig2019-07-231-0/+3
* panfrost: Merge varyings_mem into transient buffersAlyssa Rosenzweig2019-07-171-3/+0
* panfrost: Set usage2 during draw, not CSOAlyssa Rosenzweig2019-07-161-0/+1
* panfrost: Upload vertex descriptors to *transient* memoryAlyssa Rosenzweig2019-07-151-1/+0
* panfrost: Remove transient pool abstractionAlyssa Rosenzweig2019-07-121-25/+0
* panfrost: Style main Gallium driverAlyssa Rosenzweig2019-07-101-18/+18
* panfrost: Refactor blend infrastructureAlyssa Rosenzweig2019-07-101-15/+1
* panfrost: Implement instanced renderingAlyssa Rosenzweig2019-07-011-0/+26
* panfrost: Implement dispatch helpersAlyssa Rosenzweig2019-07-011-0/+23
* panfrost: Use dedicated u_blitter context for wallpapersAlyssa Rosenzweig2019-06-251-0/+8
* panfrost: Constant buffer refactorAlyssa Rosenzweig2019-06-241-3/+3
* panfrost: Track point sprites in fragment shader keyAlyssa Rosenzweig2019-06-241-0/+3
* panfrost: Implement command stream scoreboardingAlyssa Rosenzweig2019-06-211-19/+1
* panfrost: Skip shading unaffected tilesAlyssa Rosenzweig2019-06-201-0/+1
* panfrost: Disable the tiler for clear-only jobsAlyssa Rosenzweig2019-06-171-5/+6
* panfrost: Rename misc_0 -> tiler_polygon_listAlyssa Rosenzweig2019-06-171-2/+1
* panfrost: Fix general purpose varying handlingBoris Brezillon2019-06-131-1/+1
* panfrost: Move pan_screen() to pan_screen.hAlyssa Rosenzweig2019-06-101-6/+0
* panfrost: Don't flip scanoutAlyssa Rosenzweig2019-06-051-5/+2
* panfrost: Remove link stage for jobsTomeu Vizoso2019-05-311-1/+1
* panfrost: Hoist blend constant into Midgard-specific structAlyssa Rosenzweig2019-05-191-0/+1
* panfrost: Fixup vertex offsets to prevent shadow copyAlyssa Rosenzweig2019-04-191-5/+1
* panfrost: Track BO lifetime with jobs and reference countsAlyssa Rosenzweig2019-04-191-2/+5
* panfrost: Implement system valuesAlyssa Rosenzweig2019-04-041-0/+5
* panfrost: Rewrite varying assemblyAlyssa Rosenzweig2019-03-191-23/+3
* panfrost: Compute viewport state on the flyAlyssa Rosenzweig2019-03-141-1/+0
* panfrost: Remove staging MFBDAlyssa Rosenzweig2019-03-141-13/+0
* panfrost: Remove staging SFBD for pan_contextAlyssa Rosenzweig2019-03-141-3/+2