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* nouveau: fix build against out of tree libdrmDave Airlie2011-01-171-0/+1
* nvfx,nv50: pipe_reference the constant buffersChristoph Bumiller2011-01-081-1/+1
* gallium: drivers should reference vertex buffersMarek Olšák2011-01-061-11/+3
* nvfx: Remove unused variable.Vinson Lee2010-12-251-1/+0
* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-2515-164/+184
* nouveau: fix includes for latest libdrmBen Skeggs2010-12-212-3/+2
* nvfx: fix fragprog word swapping on big-endian machinesBen Skeggs2010-12-161-2/+2
* init ps->context with util_surfaces_get and do_getXavier Chantry2010-12-051-2/+1
* nvfx: fixes after array textures mergeXavier Chantry2010-12-052-9/+10
* gallium: support for array textures and related changesRoland Scheidegger2010-12-0211-70/+79
* nvfx: reset nvfx->hw_zetaXavier Chantry2010-11-251-1/+3
* nvfx: fb->nr_cbufs <= 1 on nv30Xavier Chantry2010-11-251-1/+1
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+4
* nvfx: only expose one rt on nv30Xavier Chantry2010-11-201-1/+1
* nvfx: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
* nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach2010-11-111-0/+4
* nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz2010-10-041-1/+1
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-242-0/+8
* nvfx: allow setting NULL constant buffersLuca Barbieri2010-09-241-1/+1
* nvfx: remove gl_PointCoord hackLuca Barbieri2010-09-221-7/+6
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-09-181-0/+2
* nvfx: Remove const qualifer from nvfx_vertprog_translate.Vinson Lee2010-09-181-1/+1
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-09-151-0/+3
* gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri2010-09-141-45/+74
* nvfx: Remove unused variables.Vinson Lee2010-09-123-3/+1
* nvfx: Move declaration before code.Vinson Lee2010-09-121-6/+12
* nv30: fix breakage due to 10 texcoord support on nv40Luca Barbieri2010-09-111-2/+2
* nvfx: fix return in vp mainLuca Barbieri2010-09-061-17/+39
* nvfx: support nv30 simulation on nv40Luca Barbieri2010-09-057-32/+50
* nvfx: move nv04_2d to rules-ng-ngLuca Barbieri2010-09-052-17/+1363
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-0517-334/+2356
* nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri2010-09-052-15/+18
* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-053-9/+35
* nvfx: properly return fogcoord.w == 1Luca Barbieri2010-09-051-1/+15
* nvfx: support saturate in vpLuca Barbieri2010-09-052-66/+93
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-058-263/+238
* nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri2010-09-051-1/+1
* nvfx: support unlimited constants and immediates in fpLuca Barbieri2010-09-052-49/+37
* nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri2010-09-051-1/+8
* nvfx: support rendering to more formatsLuca Barbieri2010-09-043-1/+27
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-043-7/+24
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* nvfx: consolidate tiny filesLuca Barbieri2010-09-049-134/+94
* nvfx: fix vp DP2Luca Barbieri2010-09-041-1/+1
* nvfx: implement fp SSG properlyLuca Barbieri2010-09-041-5/+18
* nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri2010-09-041-2/+2