| Commit message (Collapse) | Author | Age | Files | Lines |
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these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
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This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <[email protected]>
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All drivers support it (well, except Cell). The boolean option is going away
from core Mesa too.
This is a follow-up to Ian Romanick's patch
"mesa: Remove ARB_texture_mirrored_repeat extension enable flag".
Reviewed-by: Brian Paul <[email protected]>
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EXT_texture_integer also specifies border color should be a color
union, the values are used according to the texture sampler format.
(update docs)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Chia-I Wu <[email protected]>
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Try to use the PMPEG where available
Signed-off-by: Maarten Lankhorst <[email protected]>
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v2: remove PIPE_CAP_ARRAY_TEXTURES in favor of the new CAP.
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Compile tested only.
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For each driver, factor out C_SOURCES from Makefile to Makefile.sources,
and let Makefile and SConscript share it.
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Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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Conflicts:
src/mesa/state_tracker/st_atom_pixeltransfer.c
src/mesa/state_tracker/st_program.c
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Conflicts:
configure.ac
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/tests/trivial/Makefile
src/gallium/winsys/g3dvl/dri/XF86dri.c
src/gallium/winsys/g3dvl/dri/driclient.c
src/gallium/winsys/g3dvl/dri/driclient.h
src/gallium/winsys/g3dvl/dri/xf86dri.h
src/gallium/winsys/g3dvl/dri/xf86dristr.h
src/gallium/winsys/r600/drm/r600_bo.c
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Conflicts:
src/gallium/tests/unit/u_format_test.c
src/gallium/winsys/r600/drm/r600_hw_context.c
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Signed-off-by: Christian König <[email protected]>
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Conflicts:
configs/linux-dri
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state.c
src/gallium/include/pipe/p_format.h
src/gallium/tests/graw/fragment-shader/frag-abs.sh
src/gallium/tests/graw/fragment-shader/frag-add.sh
src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
src/gallium/tests/graw/fragment-shader/frag-dp3.sh
src/gallium/tests/graw/fragment-shader/frag-dp4.sh
src/gallium/tests/graw/fragment-shader/frag-dst.sh
src/gallium/tests/graw/fragment-shader/frag-ex2.sh
src/gallium/tests/graw/fragment-shader/frag-face.sh
src/gallium/tests/graw/fragment-shader/frag-flr.sh
src/gallium/tests/graw/fragment-shader/frag-frc.sh
src/gallium/tests/graw/fragment-shader/frag-kil.sh
src/gallium/tests/graw/fragment-shader/frag-lg2.sh
src/gallium/tests/graw/fragment-shader/frag-lit.sh
src/gallium/tests/graw/fragment-shader/frag-lrp.sh
src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
src/gallium/tests/graw/fragment-shader/frag-mad.sh
src/gallium/tests/graw/fragment-shader/frag-max.sh
src/gallium/tests/graw/fragment-shader/frag-min.sh
src/gallium/tests/graw/fragment-shader/frag-mov.sh
src/gallium/tests/graw/fragment-shader/frag-mul.sh
src/gallium/tests/graw/fragment-shader/frag-rcp.sh
src/gallium/tests/graw/fragment-shader/frag-rsq.sh
src/gallium/tests/graw/fragment-shader/frag-sge.sh
src/gallium/tests/graw/fragment-shader/frag-slt.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
src/gallium/tests/graw/fragment-shader/frag-sub.sh
src/gallium/tests/graw/fragment-shader/frag-tempx.sh
src/gallium/tests/graw/fragment-shader/frag-xpd.sh
src/gallium/tests/graw/vertex-shader/vert-abs.sh
src/gallium/tests/graw/vertex-shader/vert-add.sh
src/gallium/tests/graw/vertex-shader/vert-arl.sh
src/gallium/tests/graw/vertex-shader/vert-arr.sh
src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
src/gallium/tests/graw/vertex-shader/vert-dp3.sh
src/gallium/tests/graw/vertex-shader/vert-dp4.sh
src/gallium/tests/graw/vertex-shader/vert-dst.sh
src/gallium/tests/graw/vertex-shader/vert-ex2.sh
src/gallium/tests/graw/vertex-shader/vert-flr.sh
src/gallium/tests/graw/vertex-shader/vert-frc.sh
src/gallium/tests/graw/vertex-shader/vert-lg2.sh
src/gallium/tests/graw/vertex-shader/vert-lit.sh
src/gallium/tests/graw/vertex-shader/vert-lrp.sh
src/gallium/tests/graw/vertex-shader/vert-mad.sh
src/gallium/tests/graw/vertex-shader/vert-max.sh
src/gallium/tests/graw/vertex-shader/vert-min.sh
src/gallium/tests/graw/vertex-shader/vert-mov.sh
src/gallium/tests/graw/vertex-shader/vert-mul.sh
src/gallium/tests/graw/vertex-shader/vert-rcp.sh
src/gallium/tests/graw/vertex-shader/vert-rsq.sh
src/gallium/tests/graw/vertex-shader/vert-sge.sh
src/gallium/tests/graw/vertex-shader/vert-slt.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
src/gallium/tests/graw/vertex-shader/vert-sub.sh
src/gallium/tests/graw/vertex-shader/vert-xpd.sh
src/gallium/tools/trace/dump.py
src/gallium/tools/trace/format.py
src/gallium/tools/trace/model.py
src/gallium/tools/trace/parse.py
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This should give a good basis to implement vdpau ontop of it.
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It wasn't fully implemented anyway.
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Conflicts:
src/gallium/drivers/r600/r600_asm.c
src/gallium/tests/unit/SConscript
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Conflicts:
configure.ac
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_asm.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/drivers/r600/r600_texture.c
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Conflicts:
src/gallium/drivers/r600/r600_asm.c
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Conflicts:
src/gallium/drivers/r600/r600_shader.c
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Conflicts:
configure.ac
src/gallium/drivers/r600/eg_asm.c
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_asm.h
src/gallium/include/pipe/p_format.h
src/gallium/targets/dri-nouveau/Makefile
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Conflicts:
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_texture.c
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Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
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Maybe this isn't going into the right direction,
but it makes handling the code easier for now.
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Conflicts:
configure.ac
src/gallium/drivers/nvfx/Makefile
src/gallium/include/pipe/p_defines.h
src/gallium/include/pipe/p_screen.h
src/gallium/include/state_tracker/dri1_api.h
src/gallium/include/state_tracker/drm_api.h
src/gallium/winsys/nouveau/drm/nouveau_drm_api.c
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Still some DRI2 bits to sort out.
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Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/auxiliary/util/u_format.csv
src/gallium/auxiliary/vl/vl_compositor.c
src/gallium/auxiliary/vl/vl_compositor.h
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h
src/gallium/drivers/identity/id_objects.c
src/gallium/drivers/identity/id_objects.h
src/gallium/drivers/identity/id_screen.c
src/gallium/drivers/nv40/Makefile
src/gallium/drivers/nv40/nv40_screen.c
src/gallium/drivers/softpipe/sp_texture.c
src/gallium/drivers/softpipe/sp_texture.h
src/gallium/drivers/softpipe/sp_video_context.c
src/gallium/drivers/softpipe/sp_video_context.h
src/gallium/include/pipe/p_format.h
src/gallium/include/pipe/p_screen.h
src/gallium/include/pipe/p_video_context.h
src/gallium/include/pipe/p_video_state.h
src/gallium/include/state_tracker/dri1_api.h
src/gallium/include/state_tracker/drm_api.h
src/gallium/state_trackers/dri/common/dri_context.c
src/gallium/state_trackers/xorg/xvmc/attributes.c
src/gallium/state_trackers/xorg/xvmc/block.c
src/gallium/state_trackers/xorg/xvmc/context.c
src/gallium/state_trackers/xorg/xvmc/subpicture.c
src/gallium/state_trackers/xorg/xvmc/surface.c
src/gallium/state_trackers/xorg/xvmc/tests/.gitignore
src/gallium/state_trackers/xorg/xvmc/tests/Makefile
src/gallium/state_trackers/xorg/xvmc/xvmc_private.h
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/g3dvl/vl_winsys.h
src/gallium/winsys/g3dvl/xlib/xsp_winsys.c
src/gallium/winsys/sw/Makefile
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Signed-off-by: David Heidelberger <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Francesco Marella <[email protected]>
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Just to keep drivers working.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Without it gcc complains:
nv50_screen.c: In function ‘nv50_screen_is_format_supported’:
nv50_screen.c:48: warning: implicit declaration of function ‘util_format_is_supported’
and handles it wrongly - util_format_is_supported returns boolean, which is typedef'ed
to uchar, but function without prototype is assumed to return int.
For me nv50_screen_is_format_supported was returning true for float formats without
--enable-texture-float...
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v2: Unsigned floats are allowed regardless of the configure switch.
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