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* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-124-34/+49
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-125-72/+83
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-124-118/+157
* nvfx: stop using flush_notifyLuca Barbieri2010-04-123-4/+15
* nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri2010-04-121-0/+1
* nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri2010-04-121-0/+2
* nvfx: avoid flushes in primitivesLuca Barbieri2010-04-121-5/+20
* nvfx: fix bind flagsLuca Barbieri2010-04-122-3/+3
* nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri2010-04-121-1/+1
* nvfx: always use M2MF instead of the blitterLuca Barbieri2010-04-121-10/+5
* nvfx: add missing vtbl for shared texturesLuca Barbieri2010-04-121-0/+1
* nvfx: Silence uninitialized variable warning.Vinson Lee2010-04-101-1/+1
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-04-101-2/+2
* Squashed commit of the following:Keith Whitwell2010-04-1022-273/+702
* gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-305-7/+7
* draw: Add EMIT_4UB_BGRA formatJakob Bornecrantz2010-03-261-0/+6
* nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAMLuca Barbieri2010-03-233-1/+33
* nvfx: delay allocation of buffers in GART/VRAM to validation timeLuca Barbieri2010-03-232-5/+3
* nvfx: don't crash on empty fragment programLuca Barbieri2010-03-231-1/+2
* nvfx: fix coding style in nvfx_transfer.cLuca Barbieri2010-03-231-8/+8
* nvfx: stop incessantly spewing debug messages on the terminalLuca Barbieri2010-03-232-3/+8
* nvfx: fix/workaround nv3x hwtnl issuesLuca Barbieri2010-03-231-5/+6
* nvfx: fix sampler views supportLuca Barbieri2010-03-223-3/+2
* nvfx: fix up after mergeKeith Whitwell2010-03-151-9/+7
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-152-2/+36
* nvfx: remove src_native_swz, which was a no-opLuca Barbieri2010-03-152-88/+0
* nvfx: clean up shader headerLuca Barbieri2010-03-154-103/+92
* nvfx: draw: make swtnl draw_elements actually work.Luca Barbieri2010-03-151-1/+1
* nvfx: draw: emit color as floating pointLuca Barbieri2010-03-151-1/+1
* nvfx: draw: make perspective corrective texturing workLuca Barbieri2010-03-151-1/+8
* nvfx: draw: create draw vp with uregLuca Barbieri2010-03-151-43/+24
* nvfx: add NOUVEAU_SWTNL to force swtnl at runtimeLuca Barbieri2010-03-151-3/+10
* nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri2010-03-155-2/+585
* nvfx: fix viewport state after bypass removal for swtnlLuca Barbieri2010-03-151-11/+24
* nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri2010-03-157-4/+673
* nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri2010-03-154-26/+174
* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-154-17/+62
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-154-9/+94
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-153-4/+20
* nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri2010-03-152-0/+437
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-155-9/+1115
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-153-0/+614
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-154-6/+576
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-154-1/+377
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-154-2/+1019
* nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri2010-03-151-0/+407
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-154-1/+237
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-154-1/+41
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-154-0/+194
* nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri2010-03-152-0/+248