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* nv30: band-aid viewport issuesLuca Barbieri2010-08-211-3/+5
* nvfx: support flatshade_firstLuca Barbieri2010-08-212-1/+4
* nvfx: expose GLSLLuca Barbieri2010-08-211-1/+1
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-217-88/+211
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-2119-826/+1357
* nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri2010-08-218-393/+521
* nvfx: new 2D: unify textures and buffersLuca Barbieri2010-08-214-137/+46
* nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri2010-08-211-5/+1
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-218-146/+408
* nv30: new 2D: support ARB_texture_rectangleLuca Barbieri2010-08-212-3/+36
* nvfx: new 2D: optimize fragtex format lookupLuca Barbieri2010-08-212-50/+10
* nvfx: new 2D: enable swizzling for all surfacesLuca Barbieri2010-08-211-17/+4
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-2110-626/+340
* nv04-nv40: new 2D: add new Gallium-independent 2D engineLuca Barbieri2010-08-214-0/+1478
* nvfx: new 2D: rewrite transfer code to use staging transfersLuca Barbieri2010-08-213-173/+61
* nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri2010-08-216-224/+207
* nvfx: add nouveau_resource_on_gpuLuca Barbieri2010-08-211-1/+15
* nvfx: add linear flag for buffersLuca Barbieri2010-08-214-2/+5
* nvfx: properly unreference bound objects on context destructionLuca Barbieri2010-08-211-0/+8
* nvfx: reference count bound objectsLuca Barbieri2010-08-211-7/+29
* nvfx: fix format support code for compressed textureLuca Barbieri2010-08-211-1/+1
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-203-1/+4
* nvfx: fix nv30 vertex program scalar opcodesLuca Barbieri2010-08-061-1/+7
* nvfx: shut up unknown cap 64 warningLuca Barbieri2010-08-061-0/+2
* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-293-11/+2
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-294-7/+53
* nvfx: Move declaration before code.Vinson Lee2010-07-241-2/+3
* nouveau/nvfx: Add new PIPE_CAP valuesPatrice Mandin2010-07-211-0/+4
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-081-1/+2
* gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-14/+14
* nvfx: adapt to clear interface changesRoland Scheidegger2010-05-292-11/+29
* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-216-18/+47
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| * gallium: implement set_sample_mask() in all driversRoland Scheidegger2010-05-181-0/+7
| * nouveau: adapt to interface changesRoland Scheidegger2010-05-175-18/+40
* | nouveau/nvfx: Fill more PIPE_CAP_MAX_ valuesPatrice Mandin2010-05-211-13/+14
* | Merge branch 'gallium-front-ccw'Keith Whitwell2010-05-211-50/+23
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| * | gallium: more work on ccw flag removalKeith Whitwell2010-05-141-1/+1
| * | gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-141-50/+23
* | | gallium: EXT_timer_query support.Mathias Fröhlich2010-05-171-0/+2
* | | nouveau/nvfx: Define some capabilities for shadersPatrice Mandin2010-05-141-0/+38
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* | gallium: Make PIPE_CAP_xxx enums.José Fonseca2010-05-121-2/+2
* | nouveau: only advertise PIPE_FORMAT_DXT* if s3tc availableXavier Chantry2010-05-051-4/+12
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* nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee2010-04-271-1/+1
* nvfx: Add include path to SCons build.Vinson Lee2010-04-251-0/+4
* nvfx: Add missing header.Vinson Lee2010-04-251-0/+1
* nvfx: Add to SCons build.Vinson Lee2010-04-241-0/+36
* gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul2010-04-204-7/+7
* nvfx: Fix typo.José Fonseca2010-04-201-1/+1
* Merge branch 'gallium-index-bias'José Fonseca2010-04-203-16/+24
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