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path: root/src/gallium/drivers/nvfx
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* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-154-1/+41
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-154-0/+194
* nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri2010-03-152-0/+248
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-154-1/+43
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-154-2/+46
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-154-1/+39
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-154-1/+20
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-154-2/+47
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-153-0/+195
* nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri2010-03-153-1/+187
* nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri2010-03-153-4/+20
* nvfx: add nvfx directory to build systemLuca Barbieri2010-03-151-0/+11
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-152-0/+4
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-153-0/+310