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path: root/src/gallium/drivers/nvfx
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* nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri2010-04-132-110/+137
* nvfx: fix for 64-bit systemsLuca Barbieri2010-04-131-1/+1
* nvfx: add LRP in vertprogLuca Barbieri2010-04-121-0/+5
* nvfx: add SIN and COS in vertprogLuca Barbieri2010-04-121-0/+6
* nvfx: add missing vertprog setcond instructionsLuca Barbieri2010-04-121-0/+18
* nvfx: allocate a bigger block for queriesLuca Barbieri2010-04-122-4/+11
* nvfx: support an unlimited number of occlusion queriesLuca Barbieri2010-04-123-8/+22
* nvfx: fix TXL opcode valueLuca Barbieri2010-04-121-1/+1
* nvfx: Add support for two sided colorLuca Barbieri2010-04-122-2/+4
* nvfx: fix compile errorLuca Barbieri2010-04-121-1/+1
* nvfx: don't use hw index buffers on nv3x and nv44Luca Barbieri2010-04-122-2/+3
* nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM supportLuca Barbieri2010-04-121-0/+2
* nvfx: add support for ARB_half_float_vertexLuca Barbieri2010-04-121-0/+10
* nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri2010-04-121-2/+1
* nvfx: move check for NOUVEAU_SWTNLLuca Barbieri2010-04-123-11/+5
* nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri2010-04-121-1/+0
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-1218-285/+127
* nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-124-4/+6
* nvfx: so->RING_3D: vertprogLuca Barbieri2010-04-122-27/+19
* nvfx: so->RING_3D: srLuca Barbieri2010-04-121-9/+6
* nvfx: so->sb: blendLuca Barbieri2010-04-123-27/+25
* nvfx: so->sb: zsaLuca Barbieri2010-04-123-40/+36
* nvfx: so->sb: rasterizerLuca Barbieri2010-04-123-52/+48
* nvfx: so->RING_3D: screenLuca Barbieri2010-04-121-93/+89
* nvfx: so->RING_3D: viewportLuca Barbieri2010-04-121-29/+25
* nvfx: so->RING_3D: stippleLuca Barbieri2010-04-122-15/+11
* nvfx: so->RING_3D: scissorLuca Barbieri2010-04-122-13/+10
* nvfx: so->RING_3D: blendLuca Barbieri2010-04-121-7/+4
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-123-77/+117
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-124-34/+49
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-125-72/+83
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-124-118/+157
* nvfx: stop using flush_notifyLuca Barbieri2010-04-123-4/+15
* nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri2010-04-121-0/+1
* nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri2010-04-121-0/+2
* nvfx: avoid flushes in primitivesLuca Barbieri2010-04-121-5/+20
* nvfx: fix bind flagsLuca Barbieri2010-04-122-3/+3
* nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri2010-04-121-1/+1
* nvfx: always use M2MF instead of the blitterLuca Barbieri2010-04-121-10/+5
* nvfx: add missing vtbl for shared texturesLuca Barbieri2010-04-121-0/+1
* nvfx: Silence uninitialized variable warning.Vinson Lee2010-04-101-1/+1
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-04-101-2/+2
* Squashed commit of the following:Keith Whitwell2010-04-1022-273/+702
* gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-305-7/+7
* draw: Add EMIT_4UB_BGRA formatJakob Bornecrantz2010-03-261-0/+6
* nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAMLuca Barbieri2010-03-233-1/+33
* nvfx: delay allocation of buffers in GART/VRAM to validation timeLuca Barbieri2010-03-232-5/+3
* nvfx: don't crash on empty fragment programLuca Barbieri2010-03-231-1/+2
* nvfx: fix coding style in nvfx_transfer.cLuca Barbieri2010-03-231-8/+8
* nvfx: stop incessantly spewing debug messages on the terminalLuca Barbieri2010-03-232-3/+8