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path: root/src/gallium/drivers/nvfx
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* nvfx: support rendering to more formatsLuca Barbieri2010-09-043-1/+27
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-043-7/+24
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* nvfx: consolidate tiny filesLuca Barbieri2010-09-049-134/+94
* nvfx: fix vp DP2Luca Barbieri2010-09-041-1/+1
* nvfx: implement fp SSG properlyLuca Barbieri2010-09-041-5/+18
* nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri2010-09-041-2/+2
* nv40: support all 10 texcoordsLuca Barbieri2010-09-043-12/+19
* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-045-5/+31
* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-041-0/+3
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-043-8/+21
* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin2010-09-011-17/+0
* nvfx: Remove util_is_pot in favor of util_is_power_of_two.Vinson Lee2010-08-282-5/+5
* nvfx: Set pointer to NULL after free.Vinson Lee2010-08-251-1/+3
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-252-7/+8
* nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee2010-08-251-2/+2
* nvfx: Include missing headers in nvfx_shader.h.Vinson Lee2010-08-251-0/+4
* nvfx: Initialize variables on error path.Vinson Lee2010-08-241-0/+4
* nvfx: Remove unnecessary headers.Vinson Lee2010-08-233-4/+0
* nvfx: don't emit dummy commands on nv30Luca Barbieri2010-08-241-4/+8
* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-237-116/+163
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-233-43/+108
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
* nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee2010-08-221-0/+2
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-225-76/+127
* nvfx: move stuff aroundLuca Barbieri2010-08-225-84/+95
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-226-94/+149
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-224-27/+3
* nvfx: fix vertex programsLuca Barbieri2010-08-221-0/+2
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-224-35/+34
* nvfx: Silence unused variable warning.Vinson Lee2010-08-221-0/+1
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-212-0/+6