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* nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin2010-09-011-17/+0
| | | | Signed-off-by: Patrice Mandin <[email protected]>
* nvfx: Remove util_is_pot in favor of util_is_power_of_two.Vinson Lee2010-08-282-5/+5
| | | | This is a follow up to commit 89b2897220acfacdc431f138377fbcec9f0ea812.
* nvfx: Set pointer to NULL after free.Vinson Lee2010-08-251-1/+3
| | | | Guard against potential use after free.
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-252-7/+8
| | | | | | Update all drivers to use draw_set_index_buffer, draw_set_mapped_index_buffer, and draw_vbo. Remove draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
* nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee2010-08-251-2/+2
| | | | | | | Remove nvfx_context.h. Include p_compiler.h for INLINE symbol. Fixes nvfx_context.h -> nvfx_screen.h -> nvfx_context.h include recursion.
* nvfx: Include missing headers in nvfx_shader.h.Vinson Lee2010-08-251-0/+4
| | | | | Include stdint.h for uint8_t symbol. Include p_compiler.h for INLINE symbol.
* nvfx: Initialize variables on error path.Vinson Lee2010-08-241-0/+4
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* nvfx: Remove unnecessary headers.Vinson Lee2010-08-233-4/+0
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* nvfx: don't emit dummy commands on nv30Luca Barbieri2010-08-241-4/+8
| | | | Should fix errors on the original nv30, reported by pmdata.
* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
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* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
| | | | Should improve performance, possibly significantly.
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
| | | | | | | Gallium always puts gl_PointCoord in GENERIC[0] if point_quad_rasterization is enabled. This is silly, but for now it makes mesa-demos/glsl/pointcoord work.
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-237-116/+163
| | | | | | | | | | Before, we were discarding the compiled vertex program on each vertex program change. Now we compile the program as if there were 6 clip planes and dynamically patch in an "end program" bit at the right place. Also, nv30 should now work.
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
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* nvfx: support both sprite coord originsLuca Barbieri2010-08-233-43/+108
| | | | | | | Now we lie less when claiming OpenGL 2 support. Also, first piglit result group is now all green, except for fdo25614-genmipmap, which seems mesa/st's fault.
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
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* nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee2010-08-221-0/+2
| | | | | | | | | | | Include draw_context.h for draw_*_vertex_shader symbols. Fixes the following GCC warning. nvfx_vertprog.c: In function 'nvfx_vp_state_create': nvfx_vertprog.c:1276: warning: implicit declaration of function 'draw_create_vertex_shader' nvfx_vertprog.c:1276: warning: assignment makes pointer from integer without a cast nvfx_vertprog.c: In function 'nvfx_vp_state_delete': nvfx_vertprog.c:1298: warning: implicit declaration of function 'draw_delete_vertex_shader'
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-225-76/+127
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* nvfx: move stuff aroundLuca Barbieri2010-08-225-84/+95
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* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-226-94/+149
| | | | | | | This version should hopefully be much clearer and thus less likely to be subtly broken. Also fixes point sprites on nv40 and possibly some other bugs too.
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-224-27/+3
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* nvfx: fix vertex programsLuca Barbieri2010-08-221-0/+2
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* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-224-35/+34
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* nvfx: Silence unused variable warning.Vinson Lee2010-08-221-0/+1
| | | | The variable is used but only in the body of an assert.
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-212-0/+6
| | | | Variables weren't initialized on the error paths.
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-211-4/+4
| | | | | | | | | Silence the following i686-apple-darwin10-gcc-4.2.1 warnings. nv04_2d.c: In function 'nv04_region_copy_cpu': nv04_2d.c:560: warning: 'dswy' may be used uninitialized in this function nv04_2d.c:559: warning: 'dswx' may be used uninitialized in this function nv04_2d.c:562: warning: 'sswy' may be used uninitialized in this function nv04_2d.c:561: warning: 'sswx' may be used uninitialized in this function
* nvfx: actually fix it properlyLuca Barbieri2010-08-211-1/+1
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* nvfx: fix incorrect assertLuca Barbieri2010-08-211-6/+9
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* nvfx: Fix SCons build.Vinson Lee2010-08-217-56/+105
| | | | | Move declarations before code. Fix void pointer arithmetic.
* nvfx: fix warningsLuca Barbieri2010-08-213-5/+2
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* nvfx: enable translate_sseLuca Barbieri2010-08-211-1/+1
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* scons: Fix nvfx build.Vinson Lee2010-08-211-1/+2
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* nvfx: slightly improve handling of overlong vpsLuca Barbieri2010-08-211-2/+10
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* nvfx: tweak CMP in fpLuca Barbieri2010-08-211-1/+1
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* nvfx: implement CMP in vpLuca Barbieri2010-08-211-0/+13
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* nvfx: implement TXL in fpLuca Barbieri2010-08-211-0/+6
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* nvfx: implement SSG in fpLuca Barbieri2010-08-211-1/+13
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* nvfx: implement DP2 in vp and fpLuca Barbieri2010-08-212-0/+10
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* nvfx: implement TRUNC in vp and fpLuca Barbieri2010-08-212-6/+32
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* nvfx: implement NOPLuca Barbieri2010-08-212-0/+4
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* nvfx: add vertex program control flowLuca Barbieri2010-08-212-18/+169
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* nvfx: fix vertex shader headersLuca Barbieri2010-08-212-4/+4
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* nv40: add fragment program control flowLuca Barbieri2010-08-212-5/+247
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* nvfx: refactor shader assemblerLuca Barbieri2010-08-213-360/+357
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* nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri2010-08-212-8/+30
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* nvfx: improve and correct nvfx_shader.hLuca Barbieri2010-08-211-13/+65
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* nvfx: fix lodbiasLuca Barbieri2010-08-212-4/+4
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* nvfx: mostly fix inline corruption magicallyLuca Barbieri2010-08-211-1/+9
| | | | Not sure why this mostly works.
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-214-5/+15
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* nvfx: fire ring after transfersLuca Barbieri2010-08-211-0/+5
| | | | Might reduce the risk of running out of memory