Commit message (Expand) | Author | Age | Files | Lines | |
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* | nvfx: rewrite draw code and buffer code | Luca Barbieri | 2010-08-21 | 1 | -10/+13 |
* | nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0 | Luca Barbieri | 2010-08-21 | 1 | -5/+1 |
* | nvfx: new 2D: new render temporaries with resources | Luca Barbieri | 2010-08-21 | 1 | -12/+109 |
* | nvfx: new 2D: use new 2D engine in Gallium | Luca Barbieri | 2010-08-21 | 1 | -27/+319 |
* | nvfx: fix typo from gallium-msaa merge | Ben Skeggs | 2010-06-09 | 1 | -1/+1 |
* | gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil | Roland Scheidegger | 2010-06-03 | 1 | -14/+14 |
* | nvfx: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -11/+27 |
* | nouveau: adapt to interface changes | Roland Scheidegger | 2010-05-17 | 1 | -9/+28 |
* | nvfx: Remove unnecessary headers. | Vinson Lee | 2010-04-17 | 1 | -1/+0 |
* | nv30, nv40: unify nv[34]0_query.c | Luca Barbieri | 2010-03-15 | 1 | -0/+62 |