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path: root/src/gallium/drivers/nvfx/nvfx_surface.c
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* nvfx: completely remove this driver (GeForce FX/6/7)Ben Skeggs2012-04-141-413/+0
* nvfx: drop render temporaries codeLucas Stach2012-01-151-125/+13
* nvfx: rework state_fb code to get rid of render tempsLucas Stach2012-01-151-0/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-1/+0
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-3/+3
* nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller2011-08-301-3/+3
* u_blitter: rename util_blitter_copy_region -> util_blitter_copy_textureMarek Olšák2011-08-161-1/+1
* gallium: s/bool/boolean/Brian Paul2011-06-081-2/+2
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+8
* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-251-4/+4
* nvfx: fixes after array textures mergeXavier Chantry2010-12-051-1/+1
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-27/+33
* nvfx: Move declaration before code.Vinson Lee2010-09-121-6/+12
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-051-2/+2
* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-051-0/+16
* nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri2010-09-051-1/+8
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-041-46/+7
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-041-39/+43
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-041-5/+17
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-041-4/+18
* nvfx: Remove util_is_pot in favor of util_is_power_of_two.Vinson Lee2010-08-281-1/+1
* nvfx: Remove unnecessary headers.Vinson Lee2010-08-231-1/+0
* nvfx: Fix SCons build.Vinson Lee2010-08-211-14/+21
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-10/+13
* nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri2010-08-211-5/+1
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-211-12/+109
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-211-27/+319
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-14/+14
* nvfx: adapt to clear interface changesRoland Scheidegger2010-05-291-11/+27
* nouveau: adapt to interface changesRoland Scheidegger2010-05-171-9/+28
* nvfx: Remove unnecessary headers.Vinson Lee2010-04-171-1/+0
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-151-0/+62