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path: root/src/gallium/drivers/nvfx/nvfx_state_fb.c
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* nvfx: rework state_fb code to get rid of render tempsLucas Stach2012-01-151-97/+58
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-1/+1
* nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller2011-08-301-1/+1
* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-251-19/+20
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-4/+4
* nvfx: reset nvfx->hw_zetaXavier Chantry2010-11-251-1/+3
* nvfx: fb->nr_cbufs <= 1 on nv30Xavier Chantry2010-11-251-1/+1
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-241-0/+6
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-051-48/+48
* nvfx: support rendering to more formatsLuca Barbieri2010-09-041-0/+6
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-041-3/+1
* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-231-0/+2
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-211-0/+4
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-3/+2
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-211-96/+155
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-211-4/+2
* nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri2010-08-211-3/+3
* gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul2010-04-201-1/+1
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-9/+1
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-121-74/+104
* Squashed commit of the following:Keith Whitwell2010-04-101-10/+4
* gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-301-1/+1
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-151-0/+234