Commit message (Expand) | Author | Age | Files | Lines | |
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* | nvfx: simplify and correct fragment program update logic | Luca Barbieri | 2010-08-22 | 1 | -1/+2 |
* | nvfx: use relocations array for vp constants | Luca Barbieri | 2010-08-22 | 1 | -1/+1 |
* | nvfx: add vertex program control flow | Luca Barbieri | 2010-08-21 | 1 | -1/+2 |
* | nvfx: support proper shader linkage - adds glsl support | Luca Barbieri | 2010-08-21 | 1 | -0/+24 |
* | nvfx: use dynamically sized rotating BO pool for fragment programs | Luca Barbieri | 2010-04-13 | 1 | -4/+11 |
* | nvfx: so->RING_3D: vertprog | Luca Barbieri | 2010-04-12 | 1 | -1/+0 |
* | nvfx: so->RING_3D: fragprog | Luca Barbieri | 2010-04-12 | 1 | -1/+0 |
* | nouveau: add state buffers, lightweight replacement for state objects | Luca Barbieri | 2010-04-12 | 1 | -0/+1 |
* | Squashed commit of the following: | Keith Whitwell | 2010-04-10 | 1 | -16/+4 |
* | nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.c | Luca Barbieri | 2010-03-15 | 1 | -8/+0 |
* | nv30, nv40: unify all structures and headers, except shaders | Luca Barbieri | 2010-03-15 | 1 | -0/+91 |