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path: root/src/gallium/drivers/nvfx/nvfx_state.h
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* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-231-3/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-231-4/+5
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-221-4/+6
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-221-1/+2
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-221-1/+1
* nvfx: add vertex program control flowLuca Barbieri2010-08-211-1/+2
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-211-0/+24
* nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri2010-04-131-4/+11
* nvfx: so->RING_3D: vertprogLuca Barbieri2010-04-121-1/+0
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-121-1/+0
* nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri2010-04-121-0/+1
* Squashed commit of the following:Keith Whitwell2010-04-101-16/+4
* nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri2010-03-151-8/+0
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-151-0/+91