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path: root/src/gallium/drivers/nvfx/nvfx_screen.h
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* nvfx: support nv30 simulation on nv40Luca Barbieri2010-09-051-0/+3
* nvfx: support rendering to more formatsLuca Barbieri2010-09-041-0/+2
* nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee2010-08-251-2/+2
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-0/+13
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-211-3/+7
* nvfx: Fix include recursion.Vinson Lee2010-04-181-1/+2
* nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...Luca Barbieri2010-04-151-1/+2
* nvfx: allocate a bigger block for queriesLuca Barbieri2010-04-121-1/+1
* nvfx: support an unlimited number of occlusion queriesLuca Barbieri2010-04-121-0/+2
* nvfx: move check for NOUVEAU_SWTNLLuca Barbieri2010-04-121-0/+1
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-3/+0
* Squashed commit of the following:Keith Whitwell2010-04-101-0/+1
* nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAMLuca Barbieri2010-03-231-0/+1
* nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri2010-03-151-1/+1
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-151-0/+2
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-151-0/+37