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path:
root
/
src
/
gallium
/
drivers
/
nvfx
/
nvfx_screen.h
Commit message (
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)
Author
Age
Files
Lines
*
nvfx: support nv30 simulation on nv40
Luca Barbieri
2010-09-05
1
-0
/
+3
*
nvfx: support rendering to more formats
Luca Barbieri
2010-09-04
1
-0
/
+2
*
nvfx: Clean up header file inclusion in nvfx_screen.h.
Vinson Lee
2010-08-25
1
-2
/
+2
*
nvfx: rewrite draw code and buffer code
Luca Barbieri
2010-08-21
1
-0
/
+13
*
nvfx: new 2D: use new 2D engine in Gallium
Luca Barbieri
2010-08-21
1
-3
/
+7
*
nvfx: Fix include recursion.
Vinson Lee
2010-04-18
1
-1
/
+2
*
nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...
Luca Barbieri
2010-04-15
1
-1
/
+2
*
nvfx: allocate a bigger block for queries
Luca Barbieri
2010-04-12
1
-1
/
+1
*
nvfx: support an unlimited number of occlusion queries
Luca Barbieri
2010-04-12
1
-0
/
+2
*
nvfx: move check for NOUVEAU_SWTNL
Luca Barbieri
2010-04-12
1
-0
/
+1
*
nvfx: rework validation logic to use code and avoid stateobjs
Luca Barbieri
2010-04-12
1
-3
/
+0
*
Squashed commit of the following:
Keith Whitwell
2010-04-10
1
-0
/
+1
*
nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAM
Luca Barbieri
2010-03-23
1
-0
/
+1
*
nvfx: move nv04_surface_2d.c into nvfx directory
Luca Barbieri
2010-03-15
1
-1
/
+1
*
nv30, nv40: add is_nv4x member to context and screen structs
Luca Barbieri
2010-03-15
1
-0
/
+2
*
nv30, nv40: unify all structures and headers, except shaders
Luca Barbieri
2010-03-15
1
-0
/
+37