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src
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gallium
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drivers
/
nvfx
/
nvfx_screen.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
nvfx: restore BEGIN_RING usage
Xavier Chantry
2010-12-25
1
-34
/
+36
*
gallium: add PIPE_SHADER_CAP_SUBROUTINES
Marek Olšák
2010-11-22
1
-0
/
+4
*
nvfx: only expose one rt on nv30
Xavier Chantry
2010-11-20
1
-1
/
+1
*
nvfx: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+11
*
nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT
Lucas Stach
2010-11-11
1
-0
/
+4
*
nvfx: add RGB framebuffer format support in addition to BGR
Luca Barbieri
2010-09-24
1
-0
/
+2
*
gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)
Luca Barbieri
2010-09-14
1
-45
/
+74
*
nvfx: support nv30 simulation on nv40
Luca Barbieri
2010-09-05
1
-18
/
+31
*
nvfx: switch to rules-ng-ng register headers
Luca Barbieri
2010-09-05
1
-29
/
+29
*
nvfx: add rewritten swtnl support
Luca Barbieri
2010-09-05
1
-1
/
+1
*
nvfx: use a piglit-ignored format for unknown cap message
Luca Barbieri
2010-09-05
1
-1
/
+1
*
nvfx: support rendering to more formats
Luca Barbieri
2010-09-04
1
-1
/
+19
*
nvfx: don't claim we support preds since the driver doesn't
Luca Barbieri
2010-09-04
1
-2
/
+2
*
nv40: support all 10 texcoords
Luca Barbieri
2010-09-04
1
-2
/
+2
*
nvfx: add missing context init
Luca Barbieri
2010-09-04
1
-0
/
+3
*
nvfx: support all coord conventions in hardware
Luca Barbieri
2010-09-04
1
-2
/
+1
*
nvfx: support all possible vs consts
Luca Barbieri
2010-09-04
1
-10
/
+5
*
nvfx: set magic bit to round NPOT mipmap sizes down and not up
Luca Barbieri
2010-09-04
1
-0
/
+3
*
nvfx: report correct max lodbias
Luca Barbieri
2010-09-03
1
-1
/
+1
*
nvfx: remove message
Luca Barbieri
2010-09-03
1
-13
/
+0
*
nvfx: support indirect addressing in vps
Luca Barbieri
2010-09-03
1
-2
/
+9
*
nvfx: fix support for more than 8 texture units (fixes etqw crash)
Luca Barbieri
2010-09-03
1
-2
/
+1
*
nouveau/nvfx: Remove enforcement of bit depth being same as front buffer
Patrice Mandin
2010-09-01
1
-17
/
+0
*
nvfx: emit bo relocations only when needed
Luca Barbieri
2010-08-23
1
-0
/
+11
*
nvfx: expose GLSL
Luca Barbieri
2010-08-21
1
-1
/
+1
*
nvfx: rewrite draw code and buffer code
Luca Barbieri
2010-08-21
1
-6
/
+27
*
nvfx: refactor sampling code, add support for swizzles and depth tex
Luca Barbieri
2010-08-21
1
-38
/
+26
*
nvfx: new 2D: use new 2D engine in Gallium
Luca Barbieri
2010-08-21
1
-4
/
+2
*
nvfx: fix format support code for compressed texture
Luca Barbieri
2010-08-21
1
-1
/
+1
*
nvfx: shut up unknown cap 64 warning
Luca Barbieri
2010-08-06
1
-0
/
+2
*
nouveau/nvfx: Add new PIPE_CAP values
Patrice Mandin
2010-07-21
1
-0
/
+4
*
nvfx: adapt to clear interface changes
Roland Scheidegger
2010-05-29
1
-0
/
+2
*
Merge branch 'gallium-msaa'
Roland Scheidegger
2010-05-21
1
-0
/
+4
|
\
|
*
nouveau: adapt to interface changes
Roland Scheidegger
2010-05-17
1
-0
/
+4
*
|
nouveau/nvfx: Fill more PIPE_CAP_MAX_ values
Patrice Mandin
2010-05-21
1
-13
/
+14
*
|
gallium: EXT_timer_query support.
Mathias Fröhlich
2010-05-17
1
-0
/
+2
*
|
nouveau/nvfx: Define some capabilities for shaders
Patrice Mandin
2010-05-14
1
-0
/
+38
*
|
gallium: Make PIPE_CAP_xxx enums.
José Fonseca
2010-05-12
1
-2
/
+2
*
|
nouveau: only advertise PIPE_FORMAT_DXT* if s3tc available
Xavier Chantry
2010-05-05
1
-4
/
+12
|
/
*
nvfx: move declarations before code to silence warnings
Brian Paul
2010-04-18
1
-1
/
+1
*
nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...
Luca Barbieri
2010-04-15
1
-8
/
+12
*
nvfx: allocate a bigger block for queries
Luca Barbieri
2010-04-12
1
-3
/
+10
*
nvfx: support an unlimited number of occlusion queries
Luca Barbieri
2010-04-12
1
-0
/
+2
*
nvfx: fix compile error
Luca Barbieri
2010-04-12
1
-1
/
+1
*
nvfx: don't use hw index buffers on nv3x and nv44
Luca Barbieri
2010-04-12
1
-1
/
+2
*
nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM support
Luca Barbieri
2010-04-12
1
-0
/
+2
*
nvfx: allocate buffers in GART if !NOUVEAU_SWTNL
Luca Barbieri
2010-04-12
1
-2
/
+1
*
nvfx: move check for NOUVEAU_SWTNL
Luca Barbieri
2010-04-12
1
-0
/
+2
*
nvfx: rework validation logic to use code and avoid stateobjs
Luca Barbieri
2010-04-12
1
-6
/
+0
*
nvfx: so->RING_3D: screen
Luca Barbieri
2010-04-12
1
-93
/
+89
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