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path: root/src/gallium/drivers/nvfx/nvfx_screen.c
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* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-251-34/+36
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+4
* nvfx: only expose one rt on nv30Xavier Chantry2010-11-201-1/+1
* nvfx: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
* nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach2010-11-111-0/+4
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-241-0/+2
* gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri2010-09-141-45/+74
* nvfx: support nv30 simulation on nv40Luca Barbieri2010-09-051-18/+31
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-051-29/+29
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-051-1/+1
* nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri2010-09-051-1/+1
* nvfx: support rendering to more formatsLuca Barbieri2010-09-041-1/+19
* nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri2010-09-041-2/+2
* nv40: support all 10 texcoordsLuca Barbieri2010-09-041-2/+2
* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-041-2/+1
* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-041-0/+3
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-031-2/+9
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-031-2/+1
* nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin2010-09-011-17/+0
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-231-0/+11
* nvfx: expose GLSLLuca Barbieri2010-08-211-1/+1
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-6/+27
* nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri2010-08-211-38/+26
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-211-4/+2
* nvfx: fix format support code for compressed textureLuca Barbieri2010-08-211-1/+1
* nvfx: shut up unknown cap 64 warningLuca Barbieri2010-08-061-0/+2
* nouveau/nvfx: Add new PIPE_CAP valuesPatrice Mandin2010-07-211-0/+4
* nvfx: adapt to clear interface changesRoland Scheidegger2010-05-291-0/+2
* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-211-0/+4
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| * nouveau: adapt to interface changesRoland Scheidegger2010-05-171-0/+4
* | nouveau/nvfx: Fill more PIPE_CAP_MAX_ valuesPatrice Mandin2010-05-211-13/+14
* | gallium: EXT_timer_query support.Mathias Fröhlich2010-05-171-0/+2
* | nouveau/nvfx: Define some capabilities for shadersPatrice Mandin2010-05-141-0/+38
* | gallium: Make PIPE_CAP_xxx enums.José Fonseca2010-05-121-2/+2
* | nouveau: only advertise PIPE_FORMAT_DXT* if s3tc availableXavier Chantry2010-05-051-4/+12
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* nvfx: move declarations before code to silence warningsBrian Paul2010-04-181-1/+1
* nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...Luca Barbieri2010-04-151-8/+12
* nvfx: allocate a bigger block for queriesLuca Barbieri2010-04-121-3/+10
* nvfx: support an unlimited number of occlusion queriesLuca Barbieri2010-04-121-0/+2
* nvfx: fix compile errorLuca Barbieri2010-04-121-1/+1
* nvfx: don't use hw index buffers on nv3x and nv44Luca Barbieri2010-04-121-1/+2
* nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM supportLuca Barbieri2010-04-121-0/+2
* nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri2010-04-121-2/+1
* nvfx: move check for NOUVEAU_SWTNLLuca Barbieri2010-04-121-0/+2
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-6/+0
* nvfx: so->RING_3D: screenLuca Barbieri2010-04-121-93/+89