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path: root/src/gallium/drivers/nvfx/nvfx_fragprog.c
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* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-231-0/+3
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-231-13/+0
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-231-38/+101
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-221-66/+108
* nvfx: move stuff aroundLuca Barbieri2010-08-221-0/+42
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-221-61/+124
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-221-9/+9
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-211-0/+2
* nvfx: Fix SCons build.Vinson Lee2010-08-211-15/+32
* nvfx: tweak CMP in fpLuca Barbieri2010-08-211-1/+1
* nvfx: implement TXL in fpLuca Barbieri2010-08-211-0/+6
* nvfx: implement SSG in fpLuca Barbieri2010-08-211-1/+13
* nvfx: implement DP2 in vp and fpLuca Barbieri2010-08-211-0/+5
* nvfx: implement TRUNC in vp and fpLuca Barbieri2010-08-211-6/+19
* nvfx: implement NOPLuca Barbieri2010-08-211-0/+2
* nv40: add fragment program control flowLuca Barbieri2010-08-211-5/+242
* nvfx: refactor shader assemblerLuca Barbieri2010-08-211-194/+170
* nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri2010-08-211-0/+15
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-211-62/+142
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-5/+2
* nvfx: Move declaration before code.Vinson Lee2010-07-241-2/+3
* nvfx: move declarations before codeBrian Paul2010-04-181-4/+9
* nvfx: fix fragment program constant updatesLuca Barbieri2010-04-181-1/+4
* nvfx: Initialize variables.Vinson Lee2010-04-171-2/+2
* nvfx: Remove unnecessary headers.Vinson Lee2010-04-171-1/+0
* nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri2010-04-131-106/+126
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-11/+2
* nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-121-1/+1
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-121-32/+46
* Squashed commit of the following:Keith Whitwell2010-04-101-17/+38
* nvfx: don't crash on empty fragment programLuca Barbieri2010-03-231-1/+2
* nvfx: remove src_native_swz, which was a no-opLuca Barbieri2010-03-151-44/+0
* nvfx: clean up shader headerLuca Barbieri2010-03-151-54/+37
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-151-0/+1011