Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | nvfx: fix fragment program constant updates | Luca Barbieri | 2010-04-18 | 1 | -1/+4 |
* | nvfx: Initialize variables. | Vinson Lee | 2010-04-17 | 1 | -2/+2 |
* | nvfx: Remove unnecessary headers. | Vinson Lee | 2010-04-17 | 1 | -1/+0 |
* | nvfx: use dynamically sized rotating BO pool for fragment programs | Luca Barbieri | 2010-04-13 | 1 | -106/+126 |
* | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri | 2010-04-12 | 1 | -11/+2 |
* | nvfx: add NVFX_NEW_{FRAG,VERT}CONST | Luca Barbieri | 2010-04-12 | 1 | -1/+1 |
* | nvfx: so->RING_3D: fragprog | Luca Barbieri | 2010-04-12 | 1 | -32/+46 |
* | Squashed commit of the following: | Keith Whitwell | 2010-04-10 | 1 | -17/+38 |
* | nvfx: don't crash on empty fragment program | Luca Barbieri | 2010-03-23 | 1 | -1/+2 |
* | nvfx: remove src_native_swz, which was a no-op | Luca Barbieri | 2010-03-15 | 1 | -44/+0 |
* | nvfx: clean up shader header | Luca Barbieri | 2010-03-15 | 1 | -54/+37 |
* | nv30, nv40: non-trivially unify nv[34]0_fragprog.c | Luca Barbieri | 2010-03-15 | 1 | -0/+1011 |