Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | nvfx: Remove unnecessary headers. | Vinson Lee | 2010-04-17 | 1 | -2/+0 |
* | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri | 2010-04-12 | 1 | -12/+2 |
* | nvfx: so->RING_3D: vbo | Luca Barbieri | 2010-04-12 | 1 | -1/+0 |
* | nvfx: Silence uninitialized variable warnings. | Vinson Lee | 2010-04-10 | 1 | -2/+2 |
* | Squashed commit of the following: | Keith Whitwell | 2010-04-10 | 1 | -11/+17 |
* | draw: Add EMIT_4UB_BGRA format | Jakob Bornecrantz | 2010-03-26 | 1 | -0/+6 |
* | nvfx: clean up shader header | Luca Barbieri | 2010-03-15 | 1 | -1/+0 |
* | nvfx: draw: emit color as floating point | Luca Barbieri | 2010-03-15 | 1 | -1/+1 |
* | nvfx: draw: make perspective corrective texturing work | Luca Barbieri | 2010-03-15 | 1 | -1/+8 |
* | nvfx: draw: create draw vp with ureg | Luca Barbieri | 2010-03-15 | 1 | -43/+24 |
* | nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40 | Luca Barbieri | 2010-03-15 | 1 | -2/+2 |
* | nv30, nv40: non-trivially unify nv[34]0_draw.c | Luca Barbieri | 2010-03-15 | 1 | -0/+363 |