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path: root/src/gallium/drivers/nvfx/nvfx_context.h
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* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-291-7/+0
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-1/+4
* nvfx: Adapt for index bias interface change.José Fonseca2010-04-191-7/+8
* nvfx: Add support for two sided colorLuca Barbieri2010-04-121-1/+1
* nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri2010-04-121-1/+0
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-51/+13
* nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-121-0/+2
* nvfx: so->sb: blendLuca Barbieri2010-04-121-1/+2
* nvfx: so->sb: zsaLuca Barbieri2010-04-121-1/+2
* nvfx: so->sb: rasterizerLuca Barbieri2010-04-121-1/+2
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-121-0/+12
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-121-0/+2
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-121-6/+8
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-121-0/+5
* nvfx: stop using flush_notifyLuca Barbieri2010-04-121-1/+1
* Squashed commit of the following:Keith Whitwell2010-04-101-5/+4
* nvfx: fix sampler views supportLuca Barbieri2010-03-221-1/+0
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-151-0/+1
* nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri2010-03-151-2/+8
* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-151-2/+5
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-151-6/+2
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-151-0/+18
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-151-3/+3
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-151-0/+8
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-151-0/+10
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-151-0/+8
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-151-0/+5
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-151-0/+1
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-151-0/+1
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-151-0/+3
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-151-0/+1
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-151-0/+2
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-151-0/+1
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-151-0/+1
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-151-0/+3
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-151-0/+6
* nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri2010-03-151-0/+3
* nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri2010-03-151-0/+4
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-151-0/+2
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-151-0/+182