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path: root/src/gallium/drivers/nvfx/nvfx_context.h
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* nvfx: rework state_fb code to get rid of render tempsLucas Stach2012-01-151-1/+1
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-131-1/+0
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-1/+2
* nouveau: Add support for XvMC accelerationMaarten Lankhorst2011-09-101-0/+2
* nouveau: common linear buffer manager, ported from nv50/nvc0 driversBen Skeggs2011-03-011-0/+1
* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-251-6/+7
* nvfx: support nv30 simulation on nv40Luca Barbieri2010-09-051-0/+1
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-051-5/+5
* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-051-0/+1
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-051-9/+3
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-041-1/+3
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-031-2/+2
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-231-2/+26
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-231-0/+1
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-221-1/+4
* nvfx: move stuff aroundLuca Barbieri2010-08-221-2/+3
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-221-0/+2
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-221-1/+0
* nvfx: fix warningsLuca Barbieri2010-08-211-1/+1
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-211-1/+1
* nvfx: support flatshade_firstLuca Barbieri2010-08-211-1/+1
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-211-0/+1
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-9/+90
* nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri2010-08-211-2/+10
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-211-1/+5
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-211-0/+2
* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-291-7/+0
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-1/+4
* nvfx: Adapt for index bias interface change.José Fonseca2010-04-191-7/+8
* nvfx: Add support for two sided colorLuca Barbieri2010-04-121-1/+1
* nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri2010-04-121-1/+0
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-51/+13
* nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-121-0/+2
* nvfx: so->sb: blendLuca Barbieri2010-04-121-1/+2
* nvfx: so->sb: zsaLuca Barbieri2010-04-121-1/+2
* nvfx: so->sb: rasterizerLuca Barbieri2010-04-121-1/+2
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-121-0/+12
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-121-0/+2
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-121-6/+8
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-121-0/+5
* nvfx: stop using flush_notifyLuca Barbieri2010-04-121-1/+1
* Squashed commit of the following:Keith Whitwell2010-04-101-5/+4
* nvfx: fix sampler views supportLuca Barbieri2010-03-221-1/+0
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-151-0/+1
* nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri2010-03-151-2/+8
* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-151-2/+5
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-151-6/+2
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-151-0/+18
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-151-3/+3
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-151-0/+8