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path: root/src/gallium/drivers/nvfx/nv30_fragtex.c
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* nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller2011-08-301-1/+1
* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-251-1/+2
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-4/+4
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-051-12/+12
* nvfx: fix lodbiasLuca Barbieri2010-08-211-1/+1
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-4/+3
* nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri2010-08-211-108/+66
* nv30: new 2D: support ARB_texture_rectangleLuca Barbieri2010-08-211-2/+34
* nvfx: new 2D: optimize fragtex format lookupLuca Barbieri2010-08-211-25/+5
* nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri2010-08-211-3/+3
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-0/+1
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-121-16/+17
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+3
* gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-301-1/+1
* nvfx: fix sampler views supportLuca Barbieri2010-03-221-1/+1
* nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri2010-03-151-0/+147