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* nvc0: implement resource_resolveChristoph Bumiller2011-09-144-5/+532
* nv50/ir: add missing license headersChristoph Bumiller2011-09-144-0/+84
* nvc0: emit tessellation mode and patch size in TCP/TEP validationChristoph Bumiller2011-09-141-1/+12
* nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSETChristoph Bumiller2011-09-141-0/+4
* nvc0: remove old shader backend filesChristoph Bumiller2011-09-147-7270/+0
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-148-612/+494
* nv50/ir: import new shader backend codeChristoph Bumiller2011-09-146-1/+3039
* nvc0: prevent interruption of m2mf pushChristoph Bumiller2011-09-141-20/+18
* nouveau: make data argument of nouveau_context::push_data constChristoph Bumiller2011-09-142-3/+3
* nv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM formatsMarcin Slusarz2011-09-131-0/+8
* gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERSMarek Olšák2011-09-101-2/+2
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-311-1/+1
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-301-1/+1
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-304-12/+15
* nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2011-08-301-1/+11
* android: add support for nouveauChia-I Wu2011-08-271-0/+37
* nouveau: share the source listsChia-I Wu2011-08-273-49/+28
* nv50,nvc0: never convert in resource copy when format sizes matchChristoph Bumiller2011-08-071-1/+8
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-0/+2
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| * gallium: add PIPE_SHADER_CAP_INTEGERSBryan Cain2011-08-011-0/+2
* | nouveau: hook up video decoding with nouveau_contextChristoph Bumiller2011-07-212-0/+7
* | nv50,nvc0: extensive surface format renaming to get consistencyChristoph Bumiller2011-07-143-54/+53
* | nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-1412-143/+130
* | nv50,nvc0: add correct storage type for Z32_FLOATChristoph Bumiller2011-07-141-0/+6
* | nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-1411-282/+249
* | nv50,nvc0: don't advertise unaligned texture format supportChristoph Bumiller2011-07-141-12/+12
* | nv50,nvc0: use screen instead of context for flush notifierChristoph Bumiller2011-07-074-16/+15
* | nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-244-11/+16
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* nvc0: prevent overlap between load address and destination regsChristoph Bumiller2011-05-131-15/+29
* nv50/nvc0: make transfers aware of PIPE_TRANSFER_MAP_DIRECTLYMarcin Slusarz2011-05-091-0/+3
* nv50,nvc0: activate seamless cube map filteringChristoph Bumiller2011-05-061-0/+5
* nv50,nvc0: advertise GL_FIXED vertex buffers as supportedChristoph Bumiller2011-05-031-0/+18
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+8
* gallium: include u_format.h for util_format_is_supportedMarcin Slusarz2011-04-171-0/+1
* nvc0: work around what looks like a code prefetch bugChristoph Bumiller2011-04-171-1/+4
* nv50,nvc0: add new texture and render target formatsChristoph Bumiller2011-04-171-5/+61
* nv50,nvc0: fix normalized RG16 and RGBA32 texture format entriesChristoph Bumiller2011-04-171-2/+2
* nvc0: fix viewport rectangle calculationChristoph Bumiller2011-04-171-5/+7
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-151-11/+2
* nv50,nvc0: silence shader debug outputChristoph Bumiller2011-04-108-60/+33
* nvc0: make the card permit separate colour outputsChristoph Bumiller2011-04-102-14/+4
* nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMONChristoph Bumiller2011-04-105-20/+14
* nvc0: shrink CSOs a littleChristoph Bumiller2011-04-103-26/+22
* nv50,nvc0: identify some line rasterization stateChristoph Bumiller2011-04-103-5/+17
* nvc0: force perspective correction hint to nicestChristoph Bumiller2011-04-102-0/+7
* nv50,nvc0: don't insert instructions after the block terminatorChristoph Bumiller2011-04-102-3/+10
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+1
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-294-5/+7
* nv50,nvc0: implement texture barrierChristoph Bumiller2011-03-191-0/+10
* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-131-2/+0