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* nvc0: move video param and format support functions to nouveauIlia Mirkin2013-08-153-70/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: move firmware loading functions to nouveauIlia Mirkin2013-08-151-90/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: move some of the simpler decoder functions into nouveauIlia Mirkin2013-08-151-62/+3
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: move vp param filling logic into nouveauIlia Mirkin2013-08-153-475/+6
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: move bsp param-filling logic into nouveauIlia Mirkin2013-08-151-273/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: move nvc0_decoder into nouveau, rename to nouveau_vp3_decoderIlia Mirkin2013-08-155-224/+67
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: standardize on using #if for NVC0_DEBUG_FENCEIlia Mirkin2013-08-155-8/+8
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: refactor video buffer management logic into nouveau_vp3Ilia Mirkin2013-08-155-174/+38
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* vl: Add support for max level query v2Rico Schüller2013-08-141-0/+25
| | | | | | | | | This patch adds the level query support to the video decoders and uses some more reasonable defaults. v2: (ck) add commit message Reviewed-by: Christian König <[email protected]>
* nvc0: don't access array out of bounds on unexpected sample countChristoph Bumiller2013-08-061-2/+1
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* nvc0: implement MP performance counters for nvc0:nvd9Samuel Pitoiset2013-08-062-93/+370
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* nvc0: implement compute support for nvc0Samuel Pitoiset2013-08-069-32/+706
| | | | Tested on nvc0, nvc1, nvcf and nvd9.
* nvc0: add more MP counters for nve4Samuel Pitoiset2013-08-063-14/+47
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* nvc0: Initialize ptr for unexpected sample_count on release builds.Vinson Lee2013-08-051-0/+1
| | | | | | | Fixes "Uninitialized pointer read" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nvc0: properly align NVE4_COMPUTE_MP_TEMP_SIZESamuel Pitoiset2013-07-312-2/+3
| | | | | | | | | MP_TEMP_SIZE must be aligned to 0x8000, while TEMP_SIZE on NVE4_3D must be aligned to 0x20000, so perform both alignments to be sure we allocate enough space (actually the bo will most likely use 128 KiB pages and not aligning to that would be a waste anyway). Cc: "9.2" [email protected]
* nvc0: force use of correct firmware fileMaarten Lankhorst2013-07-281-1/+1
| | | | Signed-off-by: Maarten Lankhorst <[email protected]>
* nv50,nvc0: s/uint16/uint32 for constant buffer offsetChristoph Bumiller2013-07-241-1/+1
| | | | | | | | Looks like a thinko, "Hey, constant buffers can be at most 64 KiB in size, offset can't be larger." But it can, of course. I think piglit lacks a test for UBO and BindBufferRange that tests if it actually works.
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
| | | | | | Cc: [email protected] [ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation, define PIPE_ENDIAN_NATIVE. ]
* nvc0: enable very initial support for nvf0 (GK110)Ben Skeggs2013-07-053-5/+73
| | | | | | | Shaders need a lot of work still. Basic stuff generally works, so this is basically just fine for gnome-shell, OA etc at this point. Signed-off-by: Ben Skeggs <[email protected]>
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
| | | | | | Not needed with do_dead_builtin_varyings. Reviewed-by: Ian Romanick <[email protected]>
* draw/translate: fix instancingZack Rusin2013-06-282-8/+8
| | | | | | | | | | | | | | | | | | We were incorrectly computing the buffer offset when using the instances. The buffer offset is always equal to: start_instance * stride + (instance_num / instance_divisor) * stride We were completely ignoring the start instance quite often producing instances that completely wrong, e.g. if start instance = 5, instance divisor = 2, then on the first iteration it should be: 5 * stride, not (5/2) * stride as we'd have currently, and if start instance = 1, instance divisor = 3, then on the first iteration it should be: 1 * stride, not 0 as we'd have. This fixes it and adjusts all the code to the changes. Signed-off-by: Zack Rusin <[email protected]>
* nvc0: allow frame dropping in h264Maarten Lankhorst2013-07-011-3/+0
| | | | | | | | The only reason the checks existed were paranoia, when I first wrote the code I wasn't sure it was correct. Now that I am, the asserts triggered when XBMC was dropping frames, so remove it. NOTE: This is a candidate for the 9.1 branch.
* nvc0: set rsvd_kick correctlyMaarten Lankhorst2013-06-261-0/+1
| | | | | | | | | This prevents trampling beyond the end of the command stream during flushes. NOTE: This is a candidate for the stable branches. Reported-by: Christoph Bumiller <[email protected]> Signed-off-by: Maarten Lankhorst <[email protected]>
* nvc0: fix push_space checks for video decodingMaarten Lankhorst2013-06-264-9/+10
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* nvc0: do not set tiled mode on gart bo when fence debugging is usedMaarten Lankhorst2013-06-254-9/+15
| | | | Signed-off-by: Maarten Lankhorst <[email protected]>
* gallium: fix PIPE_QUERY_TIMESTAMP_DISJOINTRoland Scheidegger2013-06-191-4/+2
| | | | | | | | | | | The semantics didn't really make sense, not really matching neither d3d9 (though the docs are all broken there) nor d3d10. So make it match d3d10 semantics, which actually gives meaning to the "disjoint" part. Drivers are fixed up in a very primitive way, I have no idea what could actually cause the counter to become unreliable so just always return FALSE for the disjoint part. Reviewed-by: Jose Fonseca <[email protected]>
* nvc0: kill assert in ppp codeMaarten Lankhorst2013-06-191-2/+0
| | | | | It's no longer always true, and the video tilign aligment should ensure the alignment is handled correctly regardless.
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-183-2/+5
| | | | | | | | | | | | | For conditional rendering this makes it possible to skip rendering if either the predicate is true or false, as supported by d3d10 (in fact previously it was sort of implied skip rendering if predicate is false for occlusion predicate, and true for so_overflow predicate). There's no cap bit for this as presumably all drivers could do it trivially (but this patch does not implement it for the drivers using true hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL functionality). Reviewed-by: Jose Fonseca <[email protected]>
* nvc0: fix up video buffer alignment requirementsMaarten Lankhorst2013-06-081-5/+3
| | | | Signed-off-by: Maarten Lankhorst <[email protected]>
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-6/+10
| | | | | | | | | | | | Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+2
| | | | | | v2: fix typo 65535 -> 65536 Reviewed-by: Brian Paul <[email protected]>
* nvc0: fixup video decoding with 2D_ARRAYMaarten Lankhorst2013-05-042-5/+4
| | | | Signed-off-by: Maarten Lankhorst <[email protected]>
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-041-1/+1
| | | | | | | | | | | | | | | | It should be unsigned, not enum pipe_flush_flags. Fixed a build error: src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error: invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive] v2: replace all occurrences of enum pipe_flush_flags by unsigned Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Marek Olšák <[email protected]> [olv: document the parameter now that the type is unsigned]
* scons: remove nouveau buildAndreas Boll2013-05-031-11/+0
| | | | | | | One build system for linux/unix only drivers should be enough. Additionally the nouveau target was disabled anyway. Acked-by: Jose Fonseca <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-2323-92/+92
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-2323-23/+23
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* gallium: Replace gl_rasterization_rules with lower_left_origin and ↵José Fonseca2013-04-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | half_pixel_center. Squashed commit of the following: commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852 Author: José Fonseca <[email protected]> Date: Tue Apr 23 17:37:18 2013 +0100 gallium: s/lower_left_origin/bottom_edge_rule/ commit 4dff4f64fa83b9737def136fffd161d55e4f1722 Author: José Fonseca <[email protected]> Date: Tue Apr 23 17:35:04 2013 +0100 gallium: Move diagram to docs. commit 442a63012c8c3c3797f45e03f2ca20ad5f399832 Author: James Benton <[email protected]> Date: Fri May 11 17:50:55 2012 +0100 gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center. This change is necessary to achieve correct results when using OpenGL FBOs. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+2
| | | | | | | | | | | | This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
* gallium: Disambiguate TGSI_OPCODE_IF.José Fonseca2013-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TGSI_OPCODE_IF condition had two possible interpretations: - src.x != 0.0f - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was false either for vertex and fragment shaders - gallivm/llvmpipe - postprocess - vl state tracker - vega state tracker - most old drivers - old internal state trackers - many graw examples - src.x != 0U - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was true for both vertex and fragment shaders - tgsi_exec/softpipe - r600 - radeonsi - nv50 And drivers that use draw module also were a mess (because Mesa would emit float IFs, but draw module supports native integers so it would interpret IF arg as integers...) This sort of works if the source argument is limited to float +0.0f or +1.0f, integer 0, but would fail if source is float -0.0f, or integer in the float NaN range. It could also fail if source is integer 1, and hardware flushes denormalized numbers to zero. But with this change there are now two opcodes, IF and UIF, with clear meaning. Drivers that do not support native integers do not need to worry about UIF. However, for backwards compatibility with old state trackers and examples, it is advisable that native integer capable drivers also support the float IF opcode. I tried to implement this for r600 and radeonsi based on the surrounding code. I couldn't do this for nouveau, so I just shunted IF/UIF together, which matches the current behavior. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> v2: - Incorporate Roland's feedback. - Fix r600_shader.c merge conflict. - Fix typo in radeon, spotted by Michel Dänzer. - Incorporte Christoph Bumiller's patch to handle TGSI_OPCODE_IF(float) properly in nv50/ir.
* nvc0: set ret variable if launch desc allocation failedEmil Velikov2013-04-121-1/+3
| | | | | | | | | | | | | | | Pointed out by gcc nve4_compute.c: In function 'nve4_launch_grid': nve4_compute.c:511:7: warning: 'ret' may be used uninitialized in this function [-Wmaybe-uninitialized] if (ret) ^ Signed-off-by: Emil Velikov <[email protected]> Edit by Christoph Bumiller: Set it to -1 to indicate failure and only when it's actually required.
* nvc0: bail out early during nve4_compute_setup()Emil Velikov2013-04-121-1/+1
| | | | | | | Exit gracefully rather than trying to create a random object, whenever the chipset is unknown Signed-off-by: Emil Velikov <[email protected]>
* nvc0: compile nve4_cache_split_name() only in debug buildEmil Velikov2013-04-121-1/+1
| | | | | | | | | | As otherwise it is unused - pointed out by gcc nve4_compute.c:586:20: warning: 'nve4_cache_split_name' defined but not used [-Wunused-function] static const char *nve4_cache_split_name(unsigned value) ^ Signed-off-by: Emil Velikov <[email protected]>
* nvc0: implement multisample texturesChristoph Bumiller2013-04-126-19/+73
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* nvc0: patch up TEX cases with 5 or 6 sources on nve4Christoph Bumiller2013-04-121-1/+19
| | | | Hackishly fixes alignment requirement of 2nd tuple for now.
* nvc0: fix 2D engine MS2 resolveChristoph Bumiller2013-04-121-2/+2
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* nv50,nvc0: remove MS resolve formats hackChristoph Bumiller2013-04-031-10/+0
| | | | Mesa now allows BlitFramebuffer resolve between RGBA and BGRA.
* nvc0: fix 128 bit compressed storage type selectionChristoph Bumiller2013-04-031-1/+1
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* nvc0: place staging textures in GART and map them directlyChristoph Bumiller2013-04-035-7/+72
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* nvc0: honour scaled coordiantes setting for linear texturesChristoph Bumiller2013-04-031-6/+5
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* nvc0: fix for 2d engine R source formats writing RRR1 and not R001Christoph Bumiller2013-04-031-28/+61
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