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path: root/src/gallium/drivers/nvc0
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* nvc0: prefix all macro methods with MACROChristoph Bumiller2012-04-146-35/+36
* nvc0: replace VERTEX_DATA push mode with translate to bufferChristoph Bumiller2012-04-145-57/+748
* nvc0: improve vertex state validationChristoph Bumiller2012-04-146-97/+159
* nvc0: track texture dirty state individuallyChristoph Bumiller2012-04-145-40/+81
* nv50,nvc0: use new scratch buffers codeChristoph Bumiller2012-04-145-53/+33
* nvc0: only force early fragment tests if requested by shaderChristoph Bumiller2012-04-145-14/+7
* nv50,nvc0: hold references to the framebuffer surfacesChristoph Bumiller2012-04-142-1/+16
* nvc0: remove include of old libdrm_nouveau's nouveau_reloc.hChristoph Bumiller2012-04-141-2/+0
* nv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETSChristoph Bumiller2012-04-141-0/+2
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-1419-1461/+1469
* nvc0: remove obsolete nvc0_push2.cChristoph Bumiller2012-04-142-334/+0
* nouveau: remove automatic buffer migration heuristicsChristoph Bumiller2012-04-141-3/+0
* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-302-5/+5
* gallium/drivers: Use automake to generate makefileTom Stellard2012-03-141-0/+3
* nv50,nvc0: share the format table codeChristoph Bumiller2012-03-091-337/+2
* Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"Marek Olšák2012-03-051-1/+1
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* nvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVELChristoph Bumiller2012-01-291-0/+2
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* nvc0: fix some limit cap valuesChristoph Bumiller2012-01-201-9/+15
* nvc0: handle discontiguous outputs in stream_output_infoChristoph Bumiller2012-01-203-28/+25
* gallium: improve the pipe_stream_output_info struct (v2)Marek Olšák2012-01-151-7/+4
* nv50/ir: make use of TGSI_INTERPOLATE_COLORChristoph Bumiller2012-01-121-5/+0
* nvc0: fix submission of VertexID and EdgeFlag in push modeChristoph Bumiller2012-01-126-21/+75
* nv50,nvc0: zero out program struct on program_destroyChristoph Bumiller2012-01-111-2/+6
* nvc0: fix FP header clip distance maskChristoph Bumiller2012-01-101-5/+5
* nvc0/ir: TXF array index already is an integerChristoph Bumiller2012-01-101-3/+6
* nv50/ir: handle TGSI_SEMANTIC_VERTEXIDChristoph Bumiller2012-01-101-3/+3
* nvc0: enable shader watchdog timerChristoph Bumiller2012-01-102-0/+8
* nv50/ir,nvc0: make ClipDistance and ClipVertex workChristoph Bumiller2012-01-103-14/+19
* nv50,nvc0: handle new PIPE_CAPsChristoph Bumiller2012-01-101-0/+5
* nvc0/ir/emit: fix modifiers of f32 add with long immediateChristoph Bumiller2012-01-101-5/+11
* nvc0/ir: fix default insertion position in pre-SSA lowering passChristoph Bumiller2012-01-101-7/+1
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-106-78/+78
* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-051-1/+1
* gallium: remove PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBSMarek Olšák2011-12-251-2/+0
* nvc0: add NVC0_RESOURCE_FLAG_VIDEOChristoph Bumiller2011-12-182-0/+30
* nvc0: implement new stream output interfaceChristoph Bumiller2011-12-1514-184/+364
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-152-5/+5
* gallium: disable stream output in drivers that support itMarek Olšák2011-12-151-0/+7
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-133-5/+1
* nv50/nvc0: fix crash when channel allocation failsMarcin Slusarz2011-12-021-1/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* scons: add CPP_SOURCES for nv50/nvc0Chia-I Wu2011-11-061-1/+2
* android: add CPP_SOURCES for nv50/nvc0Chia-I Wu2011-11-061-2/+2
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-214-31/+53
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-215-68/+148
* nvc0: add support for clip distance shader outputsChristoph Bumiller2011-10-216-16/+88