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path: root/src/gallium/drivers/nvc0
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* nv50,nvc0: fix shader evictionChristoph Bumiller2012-12-071-2/+14
* nv50,nvc0: add support for cube map arraysChristoph Bumiller2012-12-074-6/+6
* nv50,nvc0: expose ARB_map_buffer_alignmentLucas Stach2012-11-041-1/+2
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+1
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-44/+24
* nv50,nvc0: fix 2d engine stencil-only copiesChristoph Bumiller2012-10-282-3/+4
* gallium: unify transfer functionsMarek Olšák2012-10-114-49/+33
* nvc0: point vertex runout at a valid addressBen Skeggs2012-10-091-5/+16
* nvc0: fix missing permanent bo reference on poly cacheBen Skeggs2012-10-091-0/+1
* nvc0: make sure handles for unbound textures/samplers are uploaded on nve4Christoph Bumiller2012-09-302-2/+8
* nv50,nvc0: fix 3d engine blit for nvc0Christoph Bumiller2012-09-301-3/+6
* nv50,nvc0: implement blitChristoph Bumiller2012-09-307-400/+543
* gallium: remove resource_resolveMarek Olšák2012-09-301-1/+2
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
* nvc0/ir: add initial code to support GK110 ISA encodingChristoph Bumiller2012-09-076-13/+1659
* Remove useless checks for NULL before freeingMatt Turner2012-09-052-12/+6
* nv50,nvc0: make resolve sampler objects allow sRGB conversionChristoph Bumiller2012-08-011-4/+10
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-13/+19
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-19/+13
* nouveau: implement missing timer query functionalityChristoph Bumiller2012-07-131-1/+1
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* nv50,nvc0: fix stream output target buffer leakMarcin Slusarz2012-06-141-0/+1
* automake: Globally add stub automake targets to the old Makefiles.Eric Anholt2012-06-111-3/+0
* nouveau: fix scratch buffer leakMarcin Slusarz2012-06-051-1/+1
* nvc0: optimize blend cso by checking which by-RT data actually differsChristoph Bumiller2012-05-291-65/+94
* nvc0: don't upload UCPs if the shader doesn't use themChristoph Bumiller2012-05-291-1/+1
* nvc0/ir: allow 64-bit constant loads on nve4Christoph Bumiller2012-05-291-1/+1
* nvc0/ir: fix texture barrier insertion to prevent WAW hazardsChristoph Bumiller2012-05-292-21/+78
* nvc0: don't set NEW_IDXBUF in nvc0_switch_pipe_context if none is boundChristoph Bumiller2012-05-221-0/+2
* nouveau: place static buffers in VRAM if preferred by the driverChristoph Bumiller2012-05-171-2/+5
* nv50/ir: fix reversed order of lane ops in quadopsChristoph Bumiller2012-05-171-2/+3
* nv50,nvc0: handle user vertex buffersChristoph Bumiller2012-05-176-160/+257
* nv50,nvc0: handle user index buffersChristoph Bumiller2012-05-174-24/+24
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-177-82/+91
* gallium: remove user_buffer_create from the interfaceMarek Olšák2012-05-121-1/+0
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-112-4/+17
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| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-0/+10
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-1/+1
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-2/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+1
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | nvc0/ir: allow abs,neg source modifiers with ceil,floor,truncChristoph Bumiller2012-05-061-0/+3
* | nvc0/ir: fix lowering of textureGradChristoph Bumiller2012-05-062-8/+9
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* nv50,nvc0: fix depth/stencil resolveChristoph Bumiller2012-04-291-30/+141
* nv50/ir/opt: try to convert ABS(SUB) to SADChristoph Bumiller2012-04-292-1/+17
* nvc0/ir: try to use the optimal texture op modeChristoph Bumiller2012-04-291-3/+15
* nvc0/ir: initial implementation of nve4 scheduling hintsChristoph Bumiller2012-04-293-11/+597