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path: root/src/gallium/drivers/nvc0
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* nvc0: implement point coord replacementChristoph Bumiller2011-01-234-11/+59
* nvc0: fix emit_cvt for ceil, floor and truncChristoph Bumiller2011-01-232-13/+22
* nvc0: remove bad assert and emit TEMP movs insteadChristoph Bumiller2011-01-231-2/+1
* nvc0: fix address and value slot assignment in load combiningChristoph Bumiller2011-01-231-1/+6
* nvc0: don't omit highest bit of branch targetChristoph Bumiller2011-01-231-1/+1
* nvc0: recognize r63 as zero in constant foldingChristoph Bumiller2011-01-233-13/+9
* nvc0: add MARK_RING where missing to avoid too many relocs errorsChristoph Bumiller2011-01-236-4/+19
* nvc0: don't apply base vertex to per-instance arraysChristoph Bumiller2011-01-231-1/+3
* nvc0: commute sources of SET too if beneficialChristoph Bumiller2011-01-232-2/+2
* nvc0: accept neg abs modifiers on lg2Christoph Bumiller2011-01-231-1/+1
* nouveau: fix build against out of tree libdrmDave Airlie2011-01-171-0/+3
* nvc0: fix and enable instanced drawing and arraysChristoph Bumiller2011-01-169-30/+91
* nvc0: try to swap immediates to first source tooChristoph Bumiller2011-01-151-0/+7
* nvc0: make sure all sources of the BIND op are distinctChristoph Bumiller2011-01-153-0/+45
* nvc0: update user vbufs on each draw callChristoph Bumiller2011-01-154-37/+119
* nvc0: enable early fragment tests where possibleChristoph Bumiller2011-01-153-2/+13
* nvc0: upload small buffers through the command bufferChristoph Bumiller2011-01-151-0/+6
* nvc0: identify POINT_RASTER_RULES, add POINT_SMOOTH stateChristoph Bumiller2011-01-134-19/+42
* nvc0: disable calling of sw methods we don't implementBen Skeggs2011-01-131-0/+4
* nvc0: fix mp_stack_bo relocationBen Skeggs2011-01-131-2/+2
* nvc0: implement queriesChristoph Bumiller2011-01-0910-23/+432
* nvc0: fix primitive restart in immediate modeChristoph Bumiller2011-01-082-9/+18
* nvc0: fix reloc domain conflict on buffer migrationChristoph Bumiller2011-01-081-12/+12
* nvc0: upload user buffers only from draw info min to max indexChristoph Bumiller2011-01-082-3/+9
* nvc0: fix emission of first 3 u8 indices to RING_NIChristoph Bumiller2011-01-081-1/+1
* nvc0: reset mt transfer address after read loop over layersChristoph Bumiller2011-01-081-0/+1
* nvc0: tie buffer memory release to the buffer fenceChristoph Bumiller2011-01-081-4/+7
* nvc0: Fix typo of nvc0_mm.c in SConscript.Vinson Lee2011-01-061-1/+1
* nvc0: fix index size method value for u8 indicesChristoph Bumiller2011-01-041-8/+2
* nvc0: set the correct FP header bit for multiple colour outputsChristoph Bumiller2011-01-041-1/+1
* nvc0: delete memory caches and fence on screen destructionChristoph Bumiller2011-01-044-0/+50
* nvc0: use mov instead of ld for scalar const loadsChristoph Bumiller2011-01-041-1/+6
* nvc0: fix resource unmap after vertex pushChristoph Bumiller2011-01-043-10/+8
* nvc0: use the proper typed opcodes in constant foldingChristoph Bumiller2011-01-041-86/+92
* nvc0: demagic GP invocation count bitfieldChristoph Bumiller2011-01-041-2/+16
* nvc0: rewrite the 9097 GRAPH macrosChristoph Bumiller2011-01-042-177/+192
* drm/nvc0: don't un-bind every subchannel on initBen Skeggs2010-12-301-5/+0
* nvc0: reference the vertex buffersChristoph Bumiller2010-12-271-0/+6
* nvc0: reenable some shader optimizationsChristoph Bumiller2010-12-272-51/+63
* nvc0: use VTX_ATTR for stride 0 vertex attributesChristoph Bumiller2010-12-271-30/+69
* nvc0: implement VRAM buffer transfers with bounce buffersChristoph Bumiller2010-12-2712-116/+336
* nvc0: init miptree transfer layer strideChristoph Bumiller2010-12-271-1/+2
* nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINESChristoph Bumiller2010-12-231-0/+2
* nvc0: fix layer stride stateChristoph Bumiller2010-12-233-18/+30
* nvc0: use most defs/decls from nouveau_pushbuf.hChristoph Bumiller2010-12-238-118/+29
* nvc0: remove unused 'buf' parameter in pipe_buffer_unmapBen Skeggs2010-12-211-1/+1
* nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of placesBen Skeggs2010-12-212-2/+2
* nvc0: fence.bo is mappable, mark it as suchBen Skeggs2010-12-211-1/+2
* nvc0: s/INLIN_RING/IMMED_RINGChristoph Bumiller2010-12-195-11/+11
* nvc0: improve shader support for texturingChristoph Bumiller2010-12-196-45/+133