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path: root/src/gallium/drivers/nvc0
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* scons: add CPP_SOURCES for nv50/nvc0Chia-I Wu2011-11-061-1/+2
* android: add CPP_SOURCES for nv50/nvc0Chia-I Wu2011-11-061-2/+2
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-214-31/+53
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-215-68/+148
* nvc0: add support for clip distance shader outputsChristoph Bumiller2011-10-216-16/+88
* nvc0: handle more query typesChristoph Bumiller2011-10-213-49/+204
* nvc0: fix location of the PrimitiveID outputChristoph Bumiller2011-10-211-4/+6
* nvc0: prevent VERTEXID/INSTANCEID from consuming input slotsChristoph Bumiller2011-10-211-3/+15
* nvc0: fixes for program tessellation parametersChristoph Bumiller2011-10-211-17/+28
* nv50,nvc0: reset per-instance state for inactive vertex elementsChristoph Bumiller2011-10-211-0/+2
* nv50,nvc0: reset base element in draw_arraysChristoph Bumiller2011-10-211-0/+5
* nvc0: apply first_layer offset to all resources with array_sizeChristoph Bumiller2011-10-211-3/+1
* nvc0: emit state to allow GP to select the RT layerChristoph Bumiller2011-10-211-1/+4
* nvc0: validate GP samplers, texturesChristoph Bumiller2011-10-211-0/+2
* nvc0: fix clear_render_target/depth_stencil regionChristoph Bumiller2011-10-211-19/+21
* nvc0: fix assertion that immediate array buffer fitsChristoph Bumiller2011-10-211-1/+1
* nv50/ir: use RDSV to fetch FrontFacing before loweringChristoph Bumiller2011-10-211-13/+11
* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-212-3/+11
* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-211-2/+2
* nvc0/ir: fix emission of cvt when register and type size differChristoph Bumiller2011-10-211-2/+3
* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-211-3/+3
* nvc0/ir: GP emit address must end up in $r0Christoph Bumiller2011-10-211-0/+4
* nvc0/ir: TXQ requires different lowering from normal TEXChristoph Bumiller2011-10-211-1/+10
* nvc0/ir: handle levelZero modifier in TEX emissionChristoph Bumiller2011-10-211-1/+9
* nvc0/ir: fix lowering of DIV F32Christoph Bumiller2011-10-211-0/+1
* nvc0/ir: fix xy confusion typo in readTessCoordChristoph Bumiller2011-10-211-1/+1
* nv50,nvc0: extend formats table for integer formatsChristoph Bumiller2011-10-152-568/+324
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-113-12/+12
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-092-2/+2
* nouveau: fix fence hangMarcin Slusarz2011-10-091-2/+6
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-0/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-0/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-3/+2
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
* nv50,nvc0: support polygon offset clamp stateChristoph Bumiller2011-09-283-1/+5
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-182-11/+13
* nouveau: Fix typos of ParseSourceList in SConscript files.Vinson Lee2011-09-161-1/+1
* nvc0: implement resource_resolveChristoph Bumiller2011-09-144-5/+532
* nv50/ir: add missing license headersChristoph Bumiller2011-09-144-0/+84
* nvc0: emit tessellation mode and patch size in TCP/TEP validationChristoph Bumiller2011-09-141-1/+12
* nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSETChristoph Bumiller2011-09-141-0/+4
* nvc0: remove old shader backend filesChristoph Bumiller2011-09-147-7270/+0
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-148-612/+494
* nv50/ir: import new shader backend codeChristoph Bumiller2011-09-146-1/+3039
* nvc0: prevent interruption of m2mf pushChristoph Bumiller2011-09-141-20/+18
* nouveau: make data argument of nouveau_context::push_data constChristoph Bumiller2011-09-142-3/+3
* nv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM formatsMarcin Slusarz2011-09-131-0/+8
* gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERSMarek Olšák2011-09-101-2/+2
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-311-1/+1
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-301-1/+1