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* nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMONChristoph Bumiller2011-04-105-20/+14
* nvc0: shrink CSOs a littleChristoph Bumiller2011-04-103-26/+22
* nv50,nvc0: identify some line rasterization stateChristoph Bumiller2011-04-103-5/+17
* nvc0: force perspective correction hint to nicestChristoph Bumiller2011-04-102-0/+7
* nv50,nvc0: don't insert instructions after the block terminatorChristoph Bumiller2011-04-102-3/+10
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+1
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-294-5/+7
* nv50,nvc0: implement texture barrierChristoph Bumiller2011-03-191-0/+10
* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-131-2/+0
* nvc0: support edge flagsChristoph Bumiller2011-03-134-14/+88
* nvc0: fix POLYGON_MODE_BACK macro copy/paste errorChristoph Bumiller2011-03-131-1/+1
* nv50,nvc0: fix pipe context switchChristoph Bumiller2011-03-131-5/+32
* nv50,nvc0: clean up flushesChristoph Bumiller2011-03-132-20/+11
* nv50,nvc0: add some missing resource referencingChristoph Bumiller2011-03-132-4/+34
* nvc0: mask out centroid bit for writing FP headerChristoph Bumiller2011-03-131-1/+1
* nvc0: identify VERTEX_QUARANTINEChristoph Bumiller2011-03-133-8/+17
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-134-12/+20
* nvc0: move sprite coord replace state into csoChristoph Bumiller2011-03-132-27/+8
* nvc0: s/nblocksx/nblocksy for height in resource_copy_regionChristoph Bumiller2011-03-131-1/+1
* nvc0: fix unitialized variable in TGSI sysval decl processingChristoph Bumiller2011-03-131-0/+1
* nvc0: update/fix supported instruction src modifiersChristoph Bumiller2011-03-135-20/+31
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-7/+8
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-1/+1
* gallium: kill is_resource_referencedMarek Olšák2011-03-112-21/+0
* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-051-1/+2
* nvc0: Update SConscript.Vinson Lee2011-03-041-3/+0
* nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-051-1/+1
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-056-126/+22
* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-057-524/+191
* nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-053-4/+75
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-059-62/+78
* nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-031-3/+2
* nvc0: fix a crash on context destructionBen Skeggs2011-03-011-2/+6
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-0111-102/+111
* nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-0121-1347/+128
* nv50-nvc0: set cur_ctx during init if none currently boundBen Skeggs2011-03-011-0/+2
* nvc0: fix PointCoord enable in FP headerChristoph Bumiller2011-02-241-2/+5
* nvc0: change TGSI CMP translation to use slctChristoph Bumiller2011-02-243-8/+15
* nvc0: sprite coord enable is per GENERIC, not overall indexChristoph Bumiller2011-02-241-5/+3
* nvc0: fix new_value calls using type instead of sizeChristoph Bumiller2011-02-241-3/+3
* nvc0: set local memory usage info in shader headerChristoph Bumiller2011-02-246-3/+34
* nvc0: don't fold loads from local memoryChristoph Bumiller2011-02-241-0/+5
* nvc0: presin and preex2 can load from const spaceChristoph Bumiller2011-02-241-2/+2
* nvc0: kick out empty live rangesChristoph Bumiller2011-02-241-0/+3
* nvc0: preemptively insert branch at ENDIFChristoph Bumiller2011-02-242-1/+9
* nvc0: correct allocation of constrained registersChristoph Bumiller2011-02-241-67/+154
* nvc0: sync textures with render targets ourselvesChristoph Bumiller2011-02-246-6/+35
* nvc0: improve userspace fencingChristoph Bumiller2011-02-246-26/+46
* nvc0: values for undefined outputs must have file GPRChristoph Bumiller2011-02-241-7/+4
* nvc0: multiply polygon offset units by 2Christoph Bumiller2011-02-241-1/+1