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path: root/src/gallium/drivers/nvc0/nvc0_surface.c
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* nvc0: restore viewport after blitMaarten Lankhorst2013-09-021-2/+2
* nvc0: fix blitctx memory leakJoakim Sindholt2013-09-011-0/+7
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-1/+1
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-4/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+1
* nvc0: implement multisample texturesChristoph Bumiller2013-04-121-0/+1
* nvc0: fix 2D engine MS2 resolveChristoph Bumiller2013-04-121-2/+2
* nvc0: place staging textures in GART and map them directlyChristoph Bumiller2013-04-031-1/+2
* nvc0: fix for 2d engine R source formats writing RRR1 and not R001Christoph Bumiller2013-04-031-28/+61
* nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blitChristoph Bumiller2013-04-031-0/+2
* nouveau: accelerate buffer copies in resource_copy_regionChristoph Bumiller2013-04-031-3/+3
* nvc0: add some driver statistics queriesChristoph Bumiller2013-04-031-0/+4
* nv50,nvc0: fix 3d blits, restore viewport after blitChristoph Bumiller2013-03-291-16/+26
* nvc0: avoid crash on updating RASTERIZE_ENABLE stateChristoph Bumiller2013-03-121-0/+10
* nvc0: implement compute support for nve4Christoph Bumiller2013-03-121-1/+1
* nvc0: add space checks to clear functionsMaarten Lankhorst2013-01-171-5/+14
* nvc0: use correct resource target to select blit shaderChristoph Bumiller2013-01-081-2/+2
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-1/+0
* nv50,nvc0: fix 2d engine stencil-only copiesChristoph Bumiller2012-10-281-1/+2
* nv50,nvc0: fix 3d engine blit for nvc0Christoph Bumiller2012-09-301-3/+6
* nv50,nvc0: implement blitChristoph Bumiller2012-09-301-391/+493
* gallium: remove resource_resolveMarek Olšák2012-09-301-1/+2
* nv50,nvc0: make resolve sampler objects allow sRGB conversionChristoph Bumiller2012-08-011-4/+10
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-13/+19
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-19/+13
* nv50,nvc0: fix depth/stencil resolveChristoph Bumiller2012-04-291-30/+141
* nvc0: add initial support for nve4+ (Kepler) chipsetsChristoph Bumiller2012-04-151-1/+1
* nvc0: prefix all macro methods with MACROChristoph Bumiller2012-04-141-4/+4
* nvc0: track texture dirty state individuallyChristoph Bumiller2012-04-141-0/+4
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-202/+198
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-7/+0
* nvc0: implement new stream output interfaceChristoph Bumiller2011-12-151-2/+4
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-211-36/+57
* nvc0: fix clear_render_target/depth_stencil regionChristoph Bumiller2011-10-211-19/+21
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-6/+6
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-10/+11
* nvc0: implement resource_resolveChristoph Bumiller2011-09-141-1/+514
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-301-5/+1
* nv50,nvc0: never convert in resource copy when format sizes matchChristoph Bumiller2011-08-071-1/+8
* nv50,nvc0: extensive surface format renaming to get consistencyChristoph Bumiller2011-07-141-3/+3
* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-56/+28
* nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-141-15/+15
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+8
* nvc0: s/nblocksx/nblocksy for height in resource_copy_regionChristoph Bumiller2011-03-131-1/+1
* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-051-1/+1
* nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-051-3/+68
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-051-9/+18
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-011-3/+5
* nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-011-3/+3