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path: root/src/gallium/drivers/nvc0/nvc0_screen.h
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* nv50,nvc0: use new scratch buffers codeChristoph Bumiller2012-04-141-12/+0
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-12/+8
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-131-1/+0
* nvc0: handle more query typesChristoph Bumiller2011-10-211-0/+2
* nvc0: implement resource_resolveChristoph Bumiller2011-09-141-0/+6
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-141-0/+1
* nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-141-0/+1
* nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-241-0/+2
* nvc0: identify VERTEX_QUARANTINEChristoph Bumiller2011-03-131-1/+1
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-051-4/+4
* nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-011-61/+9
* nvc0: sync textures with render targets ourselvesChristoph Bumiller2011-02-241-0/+5
* nvc0: improve userspace fencingChristoph Bumiller2011-02-241-1/+2
* nvc0: fix user vertex buffer updatesChristoph Bumiller2011-02-161-2/+4
* nvc0: implement queriesChristoph Bumiller2011-01-091-0/+7
* nvc0: delete memory caches and fence on screen destructionChristoph Bumiller2011-01-041-0/+3
* nvc0: implement VRAM buffer transfers with bounce buffersChristoph Bumiller2010-12-271-5/+13
* nvc0: use most defs/decls from nouveau_pushbuf.hChristoph Bumiller2010-12-231-2/+1
* nvc0: call grobj_alloc for all used classesChristoph Bumiller2010-12-091-0/+4
* nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller2010-12-091-0/+61
* nvc0: import nvc0 gallium driverChristoph Bumiller2010-11-121-0/+110