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path: root/src/gallium/drivers/nvc0/nvc0_screen.c
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* nv50,nvc0: add support for cube map arraysChristoph Bumiller2012-12-071-0/+1
* nv50,nvc0: expose ARB_map_buffer_alignmentLucas Stach2012-11-041-1/+2
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+1
* nvc0: point vertex runout at a valid addressBen Skeggs2012-10-091-5/+16
* nv50,nvc0: implement blitChristoph Bumiller2012-09-301-2/+3
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-4/+2
* nouveau: implement missing timer query functionalityChristoph Bumiller2012-07-131-1/+1
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* nouveau: place static buffers in VRAM if preferred by the driverChristoph Bumiller2012-05-171-2/+5
* nv50,nvc0: handle user vertex buffersChristoph Bumiller2012-05-171-1/+1
* nv50,nvc0: handle user index buffersChristoph Bumiller2012-05-171-1/+1
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-171-1/+1
* gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-1/+1
* gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+1
* gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
* gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* nv50,nvc0: handle new vertex fetch capsChristoph Bumiller2012-04-241-0/+4
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+2
* nvc0: add initial support for nve4+ (Kepler) chipsetsChristoph Bumiller2012-04-151-55/+119
* nvc0: prefix all macro methods with MACROChristoph Bumiller2012-04-141-8/+8
* nvc0: improve vertex state validationChristoph Bumiller2012-04-141-0/+1
* nv50,nvc0: use new scratch buffers codeChristoph Bumiller2012-04-141-7/+0
* nv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETSChristoph Bumiller2012-04-141-0/+2
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-256/+248
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* nvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVELChristoph Bumiller2012-01-291-0/+2
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* nvc0: fix some limit cap valuesChristoph Bumiller2012-01-201-9/+15
* nvc0: enable shader watchdog timerChristoph Bumiller2012-01-101-0/+6
* nv50,nvc0: handle new PIPE_CAPsChristoph Bumiller2012-01-101-0/+5
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-1/+1
* gallium: remove PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBSMarek Olšák2011-12-251-2/+0
* nvc0: implement new stream output interfaceChristoph Bumiller2011-12-151-1/+7
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-1/+1
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-131-2/+1
* nv50/nvc0: fix crash when channel allocation failsMarcin Slusarz2011-12-021-1/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-091-1/+1
* nouveau: fix fence hangMarcin Slusarz2011-10-091-2/+6
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-0/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-0/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-3/+2
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
* nvc0: implement resource_resolveChristoph Bumiller2011-09-141-0/+6
* nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSETChristoph Bumiller2011-09-141-0/+4
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-141-3/+4