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path: root/src/gallium/drivers/nvc0/nvc0_context.h
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* nv50,nvc0: fix handling of user vbufs with stride < access sizeChristoph Bumiller2012-04-141-2/+2
* nvc0: replace VERTEX_DATA push mode with translate to bufferChristoph Bumiller2012-04-141-1/+1
* nvc0: improve vertex state validationChristoph Bumiller2012-04-141-1/+4
* nvc0: track texture dirty state individuallyChristoph Bumiller2012-04-141-13/+16
* nv50,nvc0: use new scratch buffers codeChristoph Bumiller2012-04-141-7/+8
* nvc0: only force early fragment tests if requested by shaderChristoph Bumiller2012-04-141-1/+1
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-31/+29
* nvc0: fix submission of VertexID and EdgeFlag in push modeChristoph Bumiller2012-01-121-3/+0
* nvc0: implement new stream output interfaceChristoph Bumiller2011-12-151-10/+15
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-211-0/+5
* nvc0: add support for clip distance shader outputsChristoph Bumiller2011-10-211-1/+3
* nvc0: handle more query typesChristoph Bumiller2011-10-211-0/+4
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-1/+2
* nvc0: hook up to new shader code generatorChristoph Bumiller2011-09-141-0/+3
* nouveau: make data argument of nouveau_context::push_data constChristoph Bumiller2011-09-141-2/+2
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-301-1/+2
* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-0/+7
* nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-141-14/+0
* nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-241-0/+2
* nv50,nvc0: silence shader debug outputChristoph Bumiller2011-04-101-10/+1
* nvc0: support edge flagsChristoph Bumiller2011-03-131-0/+3
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-131-0/+1
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-051-1/+1
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-011-4/+5
* nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-011-5/+5
* nvc0: set local memory usage info in shader headerChristoph Bumiller2011-02-241-0/+1
* nvc0: improve userspace fencingChristoph Bumiller2011-02-241-0/+2
* nvc0: implement transform feedback stateChristoph Bumiller2011-01-301-0/+9
* nvc0: fix and enable instanced drawing and arraysChristoph Bumiller2011-01-161-1/+1
* nvc0: update user vbufs on each draw callChristoph Bumiller2011-01-151-1/+2
* nvc0: implement queriesChristoph Bumiller2011-01-091-0/+3
* nvc0: upload user buffers only from draw info min to max indexChristoph Bumiller2011-01-081-0/+2
* nvc0: implement VRAM buffer transfers with bounce buffersChristoph Bumiller2010-12-271-1/+5
* nvc0: use most defs/decls from nouveau_pushbuf.hChristoph Bumiller2010-12-231-16/+0
* nvc0: adapt to array textures interface changeChristoph Bumiller2010-12-191-1/+5
* nvc0: switch to the proper constants upload pathChristoph Bumiller2010-12-191-1/+1
* nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller2010-12-091-0/+2
* nvc0: index buffers are backChristoph Bumiller2010-12-091-0/+1
* nvc0: upload constants with m2mf for the time beingChristoph Bumiller2010-12-091-3/+10
* nvc0: support primitive restartChristoph Bumiller2010-12-091-0/+1
* nvc0: import nvc0 gallium driverChristoph Bumiller2010-11-121-0/+218