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* nv50: disable ztest for now - it doesn't work stillBen Skeggs2008-06-291-2/+2
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* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-294-3/+28
| | | | | NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
* nv50: comment on a so-far unseen bugBen Skeggs2008-06-291-0/+3
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* nv50: another vbo formatBen Skeggs2008-06-291-0/+3
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* nv50: fix blend csoBen Skeggs2008-06-291-4/+4
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* nv50: valgrind complaintBen Skeggs2008-06-291-2/+4
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* nv50: draw_elements() - inline only for the momentBen Skeggs2008-06-291-1/+95
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* nv50: support a couple more common VBO formatsBen Skeggs2008-06-291-0/+6
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* nv50: remove some cruft, don't upload program unless really neededBen Skeggs2008-06-292-32/+10
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* nv50: more efficient const upload + fixes (fp/* works now!)Ben Skeggs2008-06-292-19/+33
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* nv50: use constbuf segment 0 for everything - I can't make the others work..Ben Skeggs2008-06-292-24/+57
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* nv50: allow relocating a shader's constants at upload timeBen Skeggs2008-06-291-5/+16
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* nv50: carry instructions around in nv50_program_exec, not a flat arrayBen Skeggs2008-06-292-236/+268
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* nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs2008-06-291-2/+2
| | | | g8x sucks :)
* nv50: rename nv50_state.h to nv50_program.hBen Skeggs2008-06-295-6/+3
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* nv50: move magics take 2Ben Skeggs2008-06-292-11/+11
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* Revert "nv50: move some magics"Ben Skeggs2008-06-292-14/+11
| | | | This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f.
* nv50: move some magicsBen Skeggs2008-06-292-11/+14
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* nv50: various fixes + SCSBen Skeggs2008-06-291-23/+66
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* nv50: LRPBen Skeggs2008-06-291-2/+14
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* nv50: quick hack so progs/fp/fp-tri works for the momentBen Skeggs2008-06-292-3/+3
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* nv50: fix SGE/SLT when sources need swappingBen Skeggs2008-06-291-8/+1
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* nv50: support the other TGSI_UTIL_SIGN modesBen Skeggs2008-06-291-0/+27
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* nv50: note some things discovered during renouveau sessionBen Skeggs2008-06-291-2/+21
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* nv50: use emit_flop() instead of building RCP manually on interpBen Skeggs2008-06-291-6/+1
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* nv50: remove NV50_PROG_{VERTEX,FRAGMENT}Ben Skeggs2008-06-293-14/+14
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* nv50: delayed write of fragprog result regs until end of programBen Skeggs2008-06-291-3/+15
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* nv50: fix src1 & src2 == constBen Skeggs2008-06-291-6/+20
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* nv50: note a critical bugBen Skeggs2008-06-291-0/+3
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* nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)Ben Skeggs2008-06-291-2/+2
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* nv50: obey writemask in a couple of placesBen Skeggs2008-06-291-11/+22
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* nv50: LIT - sort-ofBen Skeggs2008-06-292-3/+34
| | | | | | *somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW.
* nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)Ben Skeggs2008-06-291-80/+95
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* nv50: create emit_pow() - emit_lit() will need to use itBen Skeggs2008-06-291-4/+16
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* nv50: oops, copy+pastoBen Skeggs2008-06-291-3/+3
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* nv50: POW!Ben Skeggs2008-06-291-2/+18
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* nv50: fixes + untested _SAT modifierBen Skeggs2008-06-291-5/+31
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* nv50: handle 0/1 SWZBen Skeggs2008-06-291-17/+39
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* nv50: DSTBen Skeggs2008-06-291-16/+45
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* nv50: ABSBen Skeggs2008-06-291-2/+16
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* nv50: FLR/FRCBen Skeggs2008-06-291-2/+35
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* nv50: SGE/SLTBen Skeggs2008-06-291-11/+71
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* nv50: small cleanupBen Skeggs2008-06-291-11/+16
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* nv50: DPH, XPD, some TODOsBen Skeggs2008-06-291-0/+61
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* nv50: fix EX2.. somehowBen Skeggs2008-06-291-1/+12
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* nv50: big fuckup, fix itBen Skeggs2008-06-291-15/+60
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* nv50: some fixes + MIN/MAXBen Skeggs2008-06-291-9/+39
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* nv50: checkpoint: shader code now exceeds caps of "old" codeBen Skeggs2008-06-291-7/+272
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* nv50: remove hardcoded fp stuffBen Skeggs2008-06-291-37/+8
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* nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs2008-06-293-14/+92
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