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* | nv50: disable ztest for now - it doesn't work still | Ben Skeggs | 2008-06-29 | 1 | -2/+2 | |
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* | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | 2008-06-29 | 4 | -3/+28 | |
| | | | | | NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||||
* | nv50: comment on a so-far unseen bug | Ben Skeggs | 2008-06-29 | 1 | -0/+3 | |
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* | nv50: another vbo format | Ben Skeggs | 2008-06-29 | 1 | -0/+3 | |
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* | nv50: fix blend cso | Ben Skeggs | 2008-06-29 | 1 | -4/+4 | |
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* | nv50: valgrind complaint | Ben Skeggs | 2008-06-29 | 1 | -2/+4 | |
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* | nv50: draw_elements() - inline only for the moment | Ben Skeggs | 2008-06-29 | 1 | -1/+95 | |
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* | nv50: support a couple more common VBO formats | Ben Skeggs | 2008-06-29 | 1 | -0/+6 | |
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* | nv50: remove some cruft, don't upload program unless really needed | Ben Skeggs | 2008-06-29 | 2 | -32/+10 | |
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* | nv50: more efficient const upload + fixes (fp/* works now!) | Ben Skeggs | 2008-06-29 | 2 | -19/+33 | |
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* | nv50: use constbuf segment 0 for everything - I can't make the others work.. | Ben Skeggs | 2008-06-29 | 2 | -24/+57 | |
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* | nv50: allow relocating a shader's constants at upload time | Ben Skeggs | 2008-06-29 | 1 | -5/+16 | |
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* | nv50: carry instructions around in nv50_program_exec, not a flat array | Ben Skeggs | 2008-06-29 | 2 | -236/+268 | |
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* | nv50: get vp working again, fp is broken regardless somehow.. | Ben Skeggs | 2008-06-29 | 1 | -2/+2 | |
| | | | | g8x sucks :) | |||||
* | nv50: rename nv50_state.h to nv50_program.h | Ben Skeggs | 2008-06-29 | 5 | -6/+3 | |
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* | nv50: move magics take 2 | Ben Skeggs | 2008-06-29 | 2 | -11/+11 | |
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* | Revert "nv50: move some magics" | Ben Skeggs | 2008-06-29 | 2 | -14/+11 | |
| | | | | This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f. | |||||
* | nv50: move some magics | Ben Skeggs | 2008-06-29 | 2 | -11/+14 | |
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* | nv50: various fixes + SCS | Ben Skeggs | 2008-06-29 | 1 | -23/+66 | |
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* | nv50: LRP | Ben Skeggs | 2008-06-29 | 1 | -2/+14 | |
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* | nv50: quick hack so progs/fp/fp-tri works for the moment | Ben Skeggs | 2008-06-29 | 2 | -3/+3 | |
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* | nv50: fix SGE/SLT when sources need swapping | Ben Skeggs | 2008-06-29 | 1 | -8/+1 | |
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* | nv50: support the other TGSI_UTIL_SIGN modes | Ben Skeggs | 2008-06-29 | 1 | -0/+27 | |
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* | nv50: note some things discovered during renouveau session | Ben Skeggs | 2008-06-29 | 1 | -2/+21 | |
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* | nv50: use emit_flop() instead of building RCP manually on interp | Ben Skeggs | 2008-06-29 | 1 | -6/+1 | |
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* | nv50: remove NV50_PROG_{VERTEX,FRAGMENT} | Ben Skeggs | 2008-06-29 | 3 | -14/+14 | |
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* | nv50: delayed write of fragprog result regs until end of program | Ben Skeggs | 2008-06-29 | 1 | -3/+15 | |
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* | nv50: fix src1 & src2 == const | Ben Skeggs | 2008-06-29 | 1 | -6/+20 | |
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* | nv50: note a critical bug | Ben Skeggs | 2008-06-29 | 1 | -0/+3 | |
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* | nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :) | Ben Skeggs | 2008-06-29 | 1 | -2/+2 | |
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* | nv50: obey writemask in a couple of places | Ben Skeggs | 2008-06-29 | 1 | -11/+22 | |
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* | nv50: LIT - sort-of | Ben Skeggs | 2008-06-29 | 2 | -3/+34 | |
| | | | | | | *somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW. | |||||
* | nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR) | Ben Skeggs | 2008-06-29 | 1 | -80/+95 | |
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* | nv50: create emit_pow() - emit_lit() will need to use it | Ben Skeggs | 2008-06-29 | 1 | -4/+16 | |
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* | nv50: oops, copy+pasto | Ben Skeggs | 2008-06-29 | 1 | -3/+3 | |
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* | nv50: POW! | Ben Skeggs | 2008-06-29 | 1 | -2/+18 | |
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* | nv50: fixes + untested _SAT modifier | Ben Skeggs | 2008-06-29 | 1 | -5/+31 | |
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* | nv50: handle 0/1 SWZ | Ben Skeggs | 2008-06-29 | 1 | -17/+39 | |
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* | nv50: DST | Ben Skeggs | 2008-06-29 | 1 | -16/+45 | |
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* | nv50: ABS | Ben Skeggs | 2008-06-29 | 1 | -2/+16 | |
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* | nv50: FLR/FRC | Ben Skeggs | 2008-06-29 | 1 | -2/+35 | |
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* | nv50: SGE/SLT | Ben Skeggs | 2008-06-29 | 1 | -11/+71 | |
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* | nv50: small cleanup | Ben Skeggs | 2008-06-29 | 1 | -11/+16 | |
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* | nv50: DPH, XPD, some TODOs | Ben Skeggs | 2008-06-29 | 1 | -0/+61 | |
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* | nv50: fix EX2.. somehow | Ben Skeggs | 2008-06-29 | 1 | -1/+12 | |
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* | nv50: big fuckup, fix it | Ben Skeggs | 2008-06-29 | 1 | -15/+60 | |
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* | nv50: some fixes + MIN/MAX | Ben Skeggs | 2008-06-29 | 1 | -9/+39 | |
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* | nv50: checkpoint: shader code now exceeds caps of "old" code | Ben Skeggs | 2008-06-29 | 1 | -7/+272 | |
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* | nv50: remove hardcoded fp stuff | Ben Skeggs | 2008-06-29 | 1 | -37/+8 | |
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* | nv50: start using interpreter for fragprog too, not hardcoded passthrough | Ben Skeggs | 2008-06-29 | 3 | -14/+92 | |
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