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* nouveau: Need to surface_copy() without a pipe context.Younes Manton2009-02-073-5/+10
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* nv50: stop using nouveau_push.h, it's evilBen Skeggs2009-02-056-71/+92
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* nv50: move 2d blit/fill code into pipe driverBen Skeggs2009-02-053-7/+170
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* nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs2009-02-041-0/+26
| | | | Don't look at nouveau_winsys_pipe.h... I promise it's temporary!
* nouveau: link against libdrm_nouveau (installed with libdrm)Ben Skeggs2009-02-042-6/+12
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* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-025-12/+15
| | | | | | | this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
* gallium: initialize simple screen in driversZack Rusin2009-01-311-0/+3
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* gallium: make p_winsys internalZack Rusin2009-01-307-16/+16
| | | | | move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-296-15/+15
| | | | | | allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
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* gallium: standardize api on the prefix "nr"Zack Rusin2009-01-272-4/+4
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* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
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* gallium: standardize on stride instead of pitch in the interfaceZack Rusin2009-01-271-1/+1
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* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers.
* nv50: fix progs/tests/manytexBen Skeggs2009-01-131-0/+2
| | | | | Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like!
* nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs2009-01-131-0/+2
| | | | | This fixes a lot of other things where not all the geometry got drawn also.
* nv50: change some magic reg, makes more things workBen Skeggs2009-01-131-1/+1
| | | | | | No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :)
* nv50: add DXTn formatsBen Skeggs2009-01-133-1/+36
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* nv50: shadow mappingBen Skeggs2009-01-132-1/+6
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* nv50: anisoBen Skeggs2009-01-132-1/+22
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* nv50: occlusion queriesBen Skeggs2009-01-132-13/+73
| | | | Not quite working, but the general idea is right I think.
* nv50: implement KIL enough for progs/fp/kil to workBen Skeggs2009-01-131-0/+28
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* nv50: make rtt work againBen Skeggs2009-01-121-1/+33
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* nv50: fix handling of depth texturesBen Skeggs2009-01-122-7/+29
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* nv50: another typo..Ben Skeggs2009-01-121-1/+1
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* nv50: fix assertion failureBen Skeggs2009-01-121-2/+9
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* nv50: remove previous hack to manage tiled surfacesBen Skeggs2009-01-122-33/+1
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* nv50: fix a typo and a thinkoBen Skeggs2009-01-121-3/+4
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* nv50: enable npot texturesBen Skeggs2009-01-121-1/+1
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* nv50: disable shader debugBen Skeggs2009-01-121-1/+7
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* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-123-7/+72
| | | | | | Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen
* nv50: create buffers for each image that makes up a textureBen Skeggs2009-01-122-13/+38
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* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-081-1/+1
| | | | | uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
* nv50: fill image unit index in TEX varientsBen Skeggs2009-01-061-2/+8
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* nv50: fix crash in nv50_program_destroyBen Skeggs2009-01-061-2/+2
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* nv50: working towards 3D texturesBen Skeggs2009-01-062-7/+40
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* nv50: slightly better miptree allocationBen Skeggs2009-01-061-5/+6
| | | | | I swear this didn't work last time I tried it.. Anyhow, still only suitable for 2D miptrees - more coming once I know the layout.
* nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs2009-01-061-0/+1
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* nv50: indentation for TEX is a little overenthusiasticBen Skeggs2009-01-061-18/+23
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* nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs2009-01-061-17/+42
| | | | Still many more horrible things to fix here...
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-161-0/+2
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* nv50: use 3D engine clears, 2D engine doesn't understand zeta formatsBen Skeggs2008-09-181-1/+56
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* nv50: hack surface alloc a bit for nowBen Skeggs2008-09-181-0/+2
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* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-118-19/+14
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* nouveau: pf_sprint_name -> pf_nameBen Skeggs2008-08-112-13/+6
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* nv40/nv50: enable mirror wrap modesBen Skeggs2008-08-071-0/+3
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* nouveau: fix buildBen Skeggs2008-08-073-4/+4
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* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-6/+12
| | | | | Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
* nouveau: is_format_supported() interface changesBen Skeggs2008-07-231-8/+5
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* nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs2008-07-211-2/+2
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