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* nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
* nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
* nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
* nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
* nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
* nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-0111-94/+102
* nv50: multiply polygon offset units by 2Ben Skeggs2011-03-011-1/+1
* nv50: sync textures with render targets ourselvesBen Skeggs2011-03-015-2/+31
* nv50: move onto common linear buffer managerBen Skeggs2011-03-0115-688/+72
* nouveau: create linear gart/vram mman in common screen initBen Skeggs2011-03-014-14/+7
* nouveau: fix compiler complaintBen Skeggs2011-03-012-2/+2
* nv50: make mm available as common codeBen Skeggs2011-03-017-327/+29
* nv50: move onto shared fence codeBen Skeggs2011-03-0110-347/+45
* nv50-nvc0: set cur_ctx during init if none currently boundBen Skeggs2011-03-011-0/+2
* nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-2841-6621/+8825
* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+2
* nv50: fix query assertionMarcin Slusarz2011-02-131-1/+1
* nv50,nvc0: do not forget to apply sign mode to saved TGSI inputsChristoph Bumiller2011-02-091-1/+1
* nv50,nvc0: fix condition code change when commuting SET sourcesChristoph Bumiller2011-02-091-1/+1
* nouveau: fix build against out of tree libdrmDave Airlie2011-01-171-0/+3
* nvfx,nv50: pipe_reference the constant buffersChristoph Bumiller2011-01-081-5/+4
* gallium: drivers should reference vertex buffersMarek Olšák2011-01-062-2/+7
* nouveau: fix includes for latest libdrmBen Skeggs2010-12-211-1/+1
* gallium: remove unused 'buf' parameter in pipe_buffer_unmapMarek Olšák2010-12-202-2/+2
* nv50: silence some unknown get_param warningsBen Skeggs2010-12-031-0/+4
* gallium: support for array textures and related changesRoland Scheidegger2010-12-0210-79/+101
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+2
* nv50: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* st/mesa: unbind constant buffer when not in useKeith Whitwell2010-11-021-0/+3
* nv50: apply layout_mask to tile_flagsXavier Chantry2010-10-153-6/+9
* nv50: fix always true conditional in shader optimizationNicolas Kaiser2010-10-051-1/+1
* nv50: fix GP state bind and validateChristoph Bumiller2010-09-282-1/+5
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
* nv50: Remove dead initialization.Vinson Lee2010-09-181-1/+1
* nv50: Remove dead initialization.Vinson Lee2010-09-181-1/+1
* nv50: Silence missing initializer warning.Vinson Lee2010-09-181-1/+1
* nv50: fix typo in fifo packet length limitChristoph Bumiller2010-09-181-2/+2
* nv50: emit constbuf relocs before uploading constantsChristoph Bumiller2010-09-183-21/+56
* nv50: add relocs for stack and local mem buffersChristoph Bumiller2010-09-185-3/+31
* nv50: get shader fixups/relocations into working stateChristoph Bumiller2010-09-164-54/+79
* nv50: don't segfault on shaders with 0 instructionsChristoph Bumiller2010-09-161-1/+3
* nv50: Fix 'control reaches end of non-void function' warning.Vinson Lee2010-09-151-0/+1
* nv50: Silence uninitialized variable warnings.Vinson Lee2010-09-151-1/+2
* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+2
* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+1
* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-0/+1
* nv50: Remove unnecessary headers.Vinson Lee2010-09-152-2/+0
* nv50: Update files in SConscript to match Makefile.Vinson Lee2010-09-151-1/+8