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* nv50/ir: make use of TGSI_INTERPOLATE_COLORChristoph Bumiller2012-01-122-5/+10
| | | | | | | | Flat SHADE_MODEL still overrides any non-flat interpolation qualifier, but pulling that state out of the rasterizer cso isn't really worth the effort, is it ? NOTE: This is a candidate for the 8.0 branch.
* nvc0: fix submission of VertexID and EdgeFlag in push modeChristoph Bumiller2012-01-123-0/+9
| | | | NOTE: This is a candidate for the 8.0 branch.
* nv50/ir: handle TGSI_OPCODE_ISSGChristoph Bumiller2012-01-111-3/+8
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* nv50/ir: handle TGSI_TEXTURE_SHADOWCUBEChristoph Bumiller2012-01-111-0/+1
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* nv50,nvc0: zero out program struct on program_destroyChristoph Bumiller2012-01-111-1/+7
| | | | | | | Prevent any state from carrying over to a new translation in cases where we assume that data is still zero from initial calloc (these would require us to do individual zeroing before translation which would be more code).
* nv50: fix clip state validationChristoph Bumiller2012-01-101-3/+4
| | | | | | | | | | | | Don't create clip outputs if no clip planes are enabled. Move clip validation after program validation: we were calling linkage validation in case the VP needed rebuilding before the FP was validated. The vertex program needs to be built first because when ClipDistance is used we'll want to only enable those outputs that are also written.
* nv50/ir: handle TGSI_SEMANTIC_VERTEXIDChristoph Bumiller2012-01-103-5/+5
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* nv50/ir/tgsi: translate SNE as unordered comparisonChristoph Bumiller2012-01-101-0/+1
| | | | Fixes isnan().
* nv50/ir/ra: don't coalesce contraint-movesChristoph Bumiller2012-01-101-0/+4
| | | | | | | | This could lead to incorrect code when fixed regs are involved. Surprisingly, the increased freedom actually leads to lower register usage in some cases. Still want to find a better way to treat constraints though ...
* nv50/ir/tgsi: handle TGSI_OPCODE_IABSChristoph Bumiller2012-01-101-0/+3
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* nv50/ir/opt: optimize u32 MOD by power of 2 into ANDChristoph Bumiller2012-01-101-0/+8
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* nv50/ir/opt: s/SHL/SHR in optimization of u32 DIVChristoph Bumiller2012-01-101-1/+1
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* nv50/ir,nvc0: make ClipDistance and ClipVertex workChristoph Bumiller2012-01-103-10/+35
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* nv50,nvc0: handle new PIPE_CAPsChristoph Bumiller2012-01-101-0/+10
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* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-106-46/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/tgsi/tgsi_strings.c src/mesa/state_tracker/st_atom_clip.c commit d919791f2742e913173d6b335128e7d4c63c0840 Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 17:59:22 2012 +0100 d3d1x: adapt to new clip state commit cfec82bca3fefcdefafca3f4555285ec1d1ae421 Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 14:16:51 2012 +0100 gallium/docs: update for clip state changes commit c02bfeb81ad9f62041a2285ea6373bbbd602912a Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 14:21:43 2012 +0100 tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS commit d4e0a785a6a23ad2f6819fd72e236acb9750028d Author: Brian Paul <[email protected]> Date: Thu Jan 5 08:30:00 2012 -0700 tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <[email protected]> commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 12:48:09 2012 +0100 gallium: extend user_clip_plane_enable to apply to clip distances commit f1d5016c07f786229ed057effbe55fbfd160b019 Author: Marek Olšák <[email protected]> Date: Fri Jan 6 02:39:09 2012 +0100 nvfx: adapt to new clip state commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24 Author: Marek Olšák <[email protected]> Date: Fri Jan 6 01:41:39 2012 +0100 st/mesa: fix DrawPixels with GL_DEPTH_CLAMP commit c86ad730aa1c017788ae88a55f54071bf222be12 Author: Christoph Bumiller <[email protected]> Date: Tue Jan 3 23:51:30 2012 +0100 nv50: adapt to new clip state commit 3a8ae6ac243bae5970729dc4057fe02d992543dc Author: Christoph Bumiller <[email protected]> Date: Tue Jan 3 23:32:36 2012 +0100 nvc0: adapt to new clip state commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11 Author: Marek Olšák <[email protected]> Date: Thu Dec 29 01:32:51 2011 +0100 draw: initalize pt.user.planes in draw_init This fixes a crash in glean/fpexceptions. commit e3056524b19b56d473f4faff84ffa0eb41497408 Author: Marek Olšák <[email protected]> Date: Mon Dec 26 06:26:55 2011 +0100 svga: adapt to new clip state commit c5bfa8b37d6d489271df457229081d6bbb51b4b7 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 14:11:51 2011 +0100 r600g: adapt to new clip state commit f11890905362f62627c4a28a8255b76eb7de7df2 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 14:10:26 2011 +0100 r300g: adapt to new clip state commit e37465327c79a01112f15f6278d9accc5bf3103f Author: Marek Olšák <[email protected]> Date: Sun Dec 25 12:39:16 2011 +0100 draw: adapt to new clip state This adds a regression in the LLVM clipping path. Can anybody see anything wrong with the code? It works for every other case, just glean/fpexceptions crashes when doing the "Infinite clip plane test". commit b474d2b18c72d965eefae4e427c269cba5ce6ba2 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 13:14:59 2011 +0100 u_blitter: don't save/set/restore clip state commit 9dd240ea91f523a677af45e8d0adb9e661e28602 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 13:11:56 2011 +0100 gallium: don't cso_save/set/restore clip state The enable bits are in the rasterizer state. commit a4f7031179f5f4ad524b34b394214b984ac950f6 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 12:58:55 2011 +0100 gallium: default depth_clip to 1 depth_clip = !depth_clamp commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3 Author: Marek Olšák <[email protected]> Date: Mon Dec 26 06:14:19 2011 +0100 trace,util: update state logging to new clip state Also dump the other missing flags. commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 10:43:43 2011 +0100 st/mesa: adapt to new clip state commit b7b656a42fca19d7c85267f42649a206a85a2c72 Author: Marek Olšák <[email protected]> Date: Sat Dec 17 15:45:19 2011 +0100 gallium: move state enable bits from clip_state to rasterizer_state
* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-051-1/+1
| | | | | | | | | | | Please see the diff for further info. This paves the way for moving user buffer uploads out of drivers and should allow to clean up the mess in u_upload_mgr in the meantime. For now only allowed for buffers on r300 and r600. Acked-by: Christian König <[email protected]>
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Namely: - EXT_transform_feedback - ARB_transform_feedback2 - ARB_transform_feedback_instanced The old interface was not useful for OpenGL and had to be reworked. This interface was originally designed for OpenGL, but additional changes have been made in order to make st/d3d1x support easier. The most notable change is the stream-out info must be linked with a vertex or geometry shader and cannot be set independently. This is due to limitations of existing hardware (special shader instructions must be used to write into stream-out buffers), and it's also how OpenGL works (stream outputs must be specified prior to linking shaders). Other than that, each stream output buffer has a "view" into it that internally maintains the number of bytes which have been written into it. (one buffer can be bound in several different transform feedback objects in OpenGL, so we must be able to have several views around) The set_stream_output_targets function contains a parameter saying whether new data should be appended or not. Also, the view can optionally be used to provide the vertex count for draw_vbo. Note that the count is supposed to be stored in device memory and the CPU never gets to know its value. OpenGL way | Gallium way ------------------------------------ BeginTF = set_so_targets(append_bitmask = 0) PauseTF = set_so_targets(num_targets = 0) ResumeTF = set_so_targets(append_bitmask = ~0) EndTF = set_so_targets(num_targets = 0) DrawTF = use pipe_draw_info::count_from_stream_output v2: * removed the reset_stream_output_targets function * added a parameter append_bitmask to set_stream_output_targets, each bit specifies whether new data should be appended to each buffer or not. v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2, note that the draw-auto subset is always required (for d3d10), only the pause/resume functionality is limited if the CAP is not advertised v4: * update gallium/docs v5: * compactified struct pipe_stream_output_info, updated dump/trace
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-133-5/+1
| | | | Its only purpose was to destroy itself.
* nv50/nvc0: fix crash when channel allocation failsMarcin Slusarz2011-12-021-1/+2
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* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
| | | | | | | | | | | | | | | The motivation behind this is to add some self-documentation in the code about how each CAP can be used. The idea is: - enum pipe_cap is only valid in get_param - enum pipe_capf is only valid in get_paramf Which CAPs are floating-point have been determined based on how everybody except svga implemented the functions. svga have been modified to match all the other drivers. Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
| | | | | Only i965g does not enable GLSL, but that driver has been unmaintained and bitrotting for quite a while anyway.
* nvc0: add support for GF119 (NVD9)Ben Skeggs2011-11-171-0/+1
| | | | Signed-off-by: Ben Skeggs <[email protected]>
* scons: add CPP_SOURCES for nv50/nvc0Chia-I Wu2011-11-061-1/+2
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* android: add CPP_SOURCES for nv50/nvc0Chia-I Wu2011-11-061-2/+2
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* nv50: fix max texture levelsAdel Gadllah2011-10-241-3/+3
| | | | | MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be 14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10.
* nv50/ir: import SM4 converterChristoph Bumiller2011-10-214-4/+2513
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* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-212-0/+39
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* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-213-14/+65
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* nvc0: fixes for program tessellation parametersChristoph Bumiller2011-10-211-0/+19
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* nv50,nvc0: reset per-instance state for inactive vertex elementsChristoph Bumiller2011-10-211-0/+4
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* nv50,nvc0: reset base element in draw_arraysChristoph Bumiller2011-10-211-0/+6
| | | | It affects VERTEX_BUFFER_FIRST,COUNT submission, too.
* nv50/ir: use RDSV to fetch FrontFacing before loweringChristoph Bumiller2011-10-213-0/+22
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* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-212-0/+3
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* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-212-0/+3
| | | | D3D1x specifies that only the low 5 bit of the shift are used.
* nv50/ir: initialize RelocInfo to 0Christoph Bumiller2011-10-211-0/+2
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* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-211-1/+1
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* nv50/ir: initialize default prog_info values for GP,TPChristoph Bumiller2011-10-211-0/+10
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* nv50/ir: fix memory value equality checkChristoph Bumiller2011-10-211-1/+1
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* nv50/ir: fix leak in removal of graph rootChristoph Bumiller2011-10-211-5/+5
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* nv50,nvc0: extend formats table for integer formatsChristoph Bumiller2011-10-152-567/+407
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* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
| | | | | | It doesn't implement full TXD, but at least it does not crash. Fixes arb_shader_texture_lod-texgrad and glsl-fs-shadow2DGradARB-* piglit tests.
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-113-12/+12
| | | | | | | | | | these are never USCALED, always UINT in reality. taken from some work by Christoph Bumiller v2: fixup formatting of table + tabs Signed-off-by: Dave Airlie <[email protected]>
* nouveau: hide some debugging messages behind environment variableMarcin Slusarz2011-10-091-2/+3
| | | | | They spam console, but are not very useful - hide them behind NOUVEAU_MESA_DEBUG environment variable.
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-092-2/+2
| | | | | Relocations don't consume pushbuffer space, so there is no need to ensure there is any space in pushbuffer.
* nouveau: fix fence hangMarcin Slusarz2011-10-091-2/+6
| | | | | | | | | | | | | | | | | | | | | If there is not enough space in pushbuffer for fence emission (nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING), the pushbuffer is flushed, which through flush_notify -> nv50_default_flush_notify -> nouveau_fence_update marks currently emitting fence as flushed. But actual emission is done after this mark. So later when there is a need to wait on this fence and pushbuffer was not flushed in between, fence wait will never finish causing application to hang. To fix this, introduce new fence state between AVAILABLE and EMITTED, set it before emission and handle it everywhere. Additionally obtain fence sequence numbers after possible flush in MARK_RING, because we want to emit fences in correct order. Reviewed-by: Christoph Bumiller <[email protected]> Note: This is a candidate for the 7.11 branch.
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-0/+1
| | | | | | Same issue as with conditional_render. Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-0/+1
| | | | | | | We were checking whether render_condition is set. That was not reliable, because it's always set with trace and noop regardless of driver support. Reviewed-by: Brian Paul <[email protected]>
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-3/+2
| | | | | | | | | This removes: - PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS - PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS in favor of the that new per-shader cap. Reviewed-by: Brian Paul <[email protected]>
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
| | | | | | | | | | All drivers support it (well, except Cell). The boolean option is going away from core Mesa too. This is a follow-up to Ian Romanick's patch "mesa: Remove ARB_texture_mirrored_repeat extension enable flag". Reviewed-by: Brian Paul <[email protected]>
* nv50,nvc0: support polygon offset clamp stateChristoph Bumiller2011-09-283-2/+4
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