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path: root/src/gallium/drivers/nv50
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* gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR fl...Axel Davy2013-09-061-0/+3
* nouveau/video: avoid overwriting base codec init with templateIlia Mirkin2013-08-251-1/+1
* vl: add entrypoint to is_video_format_supportedChristian König2013-08-192-3/+5
* vl: add entrypoint to get_video_paramChristian König2013-08-192-0/+2
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-195-21/+21
* vl: rename enum pipe_video_codec to pipe_video_formatChristian König2013-08-195-22/+22
* vl: use a template for create_video_decoderChristian König2013-08-193-66/+33
* nv50: allow non-nv12 buffers to be created, just pass them through to vlIlia Mirkin2013-08-171-5/+1
* nv50: add vp3/vp4 support for mpeg2/vc1Ilia Mirkin2013-08-1611-9/+891
* nv50: separate video logic from noallocIlia Mirkin2013-08-163-3/+6
* nv50: allow forcing PMPEG use, for ease of testingIlia Mirkin2013-08-152-2/+4
* nv50: implement new float comparison instructionsRoland Scheidegger2013-08-151-0/+17
* vl: Add support for max level query v2Rico Schüller2013-08-141-0/+15
* nv50: handle pure integer vertex attributesEmil Velikov2013-08-061-1/+11
* nv50: fix some h264 interlaced decoding on vp2Ilia Mirkin2013-08-032-7/+8
* nv50,nvc0: s/uint16/uint32 for constant buffer offsetChristoph Bumiller2013-07-241-1/+1
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0Ilia Mirkin2013-07-1811-3/+1815
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-121-5/+5
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* draw/translate: fix instancingZack Rusin2013-06-281-4/+4
* gallium: fix PIPE_QUERY_TIMESTAMP_DISJOINTRoland Scheidegger2013-06-191-4/+4
* nv50: avoid crash on updating RASTERIZE_ENABLE stateEmil Velikov2013-06-191-0/+10
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-183-2/+5
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-6/+10
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+2
* nv50: initialize kick_notify callback in nv50_createBryan Cain2013-05-071-0/+1
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-041-1/+1
* scons: remove nouveau buildAndreas Boll2013-05-031-11/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-2335-140/+140
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-2335-35/+35
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+1
* nv50: add remaining RGBX formatsChristoph Bumiller2013-04-181-4/+12
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+2
* nv50: set BORDER_COLOR_SRGB in sampler objectsChristoph Bumiller2013-04-182-19/+35
* nv50: fix 4th component of Lx_SINT/UINT formatsChristoph Bumiller2013-04-181-6/+6
* gallium: Disambiguate TGSI_OPCODE_IF.José Fonseca2013-04-172-2/+5
* nv50/codegen: do not emitATOM() if the subOp is unknownEmil Velikov2013-04-121-1/+1
* nvc0: implement multisample texturesChristoph Bumiller2013-04-124-6/+24
* nv50,nvc0: add RGBX16/32_FLOAT formatsChristoph Bumiller2013-04-121-0/+4
* nv50,nvc0: remove MS resolve formats hackChristoph Bumiller2013-04-031-5/+0
* nvc0: place staging textures in GART and map them directlyChristoph Bumiller2013-04-032-4/+4
* nv50: account for pesky prefetch in size calculation of linear texturesChristoph Bumiller2013-04-031-1/+6
* nvc0: fix for 2d engine R source formats writing RRR1 and not R001Christoph Bumiller2013-04-032-24/+87
* nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blitChristoph Bumiller2013-04-031-0/+2
* nouveau: accelerate buffer copies in resource_copy_regionChristoph Bumiller2013-04-031-3/+3
* nvc0: add some driver statistics queriesChristoph Bumiller2013-04-031-0/+4
* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-031-0/+2
* nv50,nvc0: fix 3d blits, restore viewport after blitChristoph Bumiller2013-03-291-2/+6
* nv50: fix 3D render target setupChristoph Bumiller2013-03-291-2/+10