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path:
root
/
src
/
gallium
/
drivers
/
nv50
Commit message (
Expand
)
Author
Age
Files
Lines
*
nv50: use NV50TIC_0_2_TARGET_RECT
Luca Barbieri
2010-08-20
1
-1
/
+3
*
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-20
2
-1
/
+3
*
auxiliary: fix u_split_prim naming convention
Luca Barbieri
2010-08-11
2
-6
/
+6
*
auxiliary: move Ben Skeggs' primitive splitter to common code
Luca Barbieri
2010-08-11
2
-2
/
+2
*
gallium: Keep only pipe_context::draw_vbo.
Chia-I Wu
2010-07-29
3
-41
/
+2
*
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-29
4
-0
/
+50
*
nv50: implement depth clamp
Christoph Bumiller
2010-07-23
4
-10
/
+33
*
nv50: s/__func__/__FUNCTION__/
Vinson Lee
2010-07-16
1
-1
/
+1
*
nv: fix compile after the latest gs changes
Zack Rusin
2010-06-09
1
-1
/
+1
*
nv50: fix typo from gallium-msaa merge
Ben Skeggs
2010-06-09
1
-1
/
+1
*
nv50: use MARK_RING correctly
Ben Skeggs
2010-06-09
1
-4
/
+6
*
gallium: adjust the query interface to support custom types
Zack Rusin
2010-06-08
1
-1
/
+2
*
nv50: Remove unnecessary header.
Vinson Lee
2010-06-03
1
-1
/
+0
*
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
Roland Scheidegger
2010-06-03
1
-6
/
+6
*
nv50: adapt to clear interface changes
Roland Scheidegger
2010-05-29
3
-18
/
+22
*
Merge branch 'gallium-msaa'
Roland Scheidegger
2010-05-21
3
-10
/
+39
|
\
|
*
nv50: fix typo: s/_/./
Brian Paul
2010-05-19
1
-1
/
+1
|
*
gallium: implement set_sample_mask() in all drivers
Roland Scheidegger
2010-05-18
1
-0
/
+7
|
*
nouveau: adapt to interface changes
Roland Scheidegger
2010-05-17
2
-10
/
+32
*
|
Merge branch 'gallium-front-ccw'
Keith Whitwell
2010-05-21
1
-55
/
+27
|
\
\
|
*
|
gallium: more work on ccw flag removal
Keith Whitwell
2010-05-14
1
-1
/
+1
|
*
|
gallium: convert rasterizer state to use gl-style front/back concepts
Keith Whitwell
2010-05-14
1
-55
/
+27
*
|
|
nv50: fixed other void pointer arithmetic errors
Xavier Chantry
2010-05-20
1
-5
/
+6
*
|
|
nv50: fix too long shader uploads by splitting them
Xavier Chantry
2010-05-20
2
-8
/
+19
*
|
|
nv50: fill in shader limits
Christoph Bumiller
2010-05-20
1
-0
/
+28
*
|
|
gallium: EXT_timer_query support.
Mathias Fröhlich
2010-05-17
1
-0
/
+2
|
/
/
*
|
gallium: Make PIPE_CAP_xxx enums.
José Fonseca
2010-05-12
1
-2
/
+2
*
|
nouveau: only advertise PIPE_FORMAT_DXT* if s3tc available
Xavier Chantry
2010-05-05
1
-4
/
+12
|
/
*
nv50: raise constant buffers size to maximum
Christoph Bumiller
2010-04-30
3
-15
/
+10
*
nv50: relax restriction on surface_copy format equality a bit
Christoph Bumiller
2010-04-30
1
-1
/
+27
*
nv50: don't segfault on OPCODE_END for empty programs
Christoph Bumiller
2010-04-30
1
-5
/
+6
*
nv50: Add to SCons build.
Vinson Lee
2010-04-24
1
-0
/
+26
*
nv50: make a working check for user memory vertex/index buffers
Christoph Bumiller
2010-04-20
2
-2
/
+10
*
nv50: fix FP result counting for depth output
Christoph Bumiller
2010-04-20
1
-1
/
+1
*
nv50: support vertex index bias
Christoph Bumiller
2010-04-20
2
-7
/
+41
*
nv50: move declaration before code
Brian Paul
2010-04-20
1
-1
/
+1
*
nv50: fixed void pointer arithment warning
Brian Paul
2010-04-20
1
-1
/
+1
*
gallium: replace pipe_resource::_usage with pipe_resource::usage
Brian Paul
2010-04-20
1
-2
/
+2
*
nv50: add missing idxbias param to nv50_push_elements_instanced()
Brian Paul
2010-04-20
2
-4
/
+5
*
Merge branch 'gallium-index-bias'
José Fonseca
2010-04-20
3
-6
/
+11
|
\
|
*
nv50: Adapt for index bias interface change.
José Fonseca
2010-04-19
3
-6
/
+11
*
|
Merge branch '7.8'
Brian Paul
2010-04-19
1
-1
/
+1
|
\
\
|
*
|
gallium/draw: use correct rasterization state for wide/AA points/lines
Brian Paul
2010-04-19
1
-1
/
+1
*
|
|
nv50: Fix include recursion.
Vinson Lee
2010-04-19
1
-1
/
+2
|
|
/
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/
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*
|
nv50: Initialize variables.
Vinson Lee
2010-04-17
2
-6
/
+6
*
|
nv50: Remove unused variable.
Vinson Lee
2010-04-17
1
-2
/
+0
*
|
nv50: Remove redundant assignment.
Vinson Lee
2010-04-17
1
-1
/
+1
*
|
nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...
Luca Barbieri
2010-04-15
1
-4
/
+2
*
|
nouveau: bind the 3D engine to subchannel 7 and add RING_3D
Luca Barbieri
2010-04-12
1
-0
/
+3
*
|
nv50: fix texture relocs
Christoph Bumiller
2010-04-11
1
-23
/
+27
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