Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nv50: fix progs/tests/manytex | Ben Skeggs | 2009-01-13 | 1 | -0/+2 |
| | | | | | Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like! | ||||
* | nv50: get glxgears showing all 3 gears instead of 1!! | Ben Skeggs | 2009-01-13 | 1 | -0/+2 |
| | | | | | This fixes a lot of other things where not all the geometry got drawn also. | ||||
* | nv50: change some magic reg, makes more things work | Ben Skeggs | 2009-01-13 | 1 | -1/+1 |
| | | | | | | No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :) | ||||
* | nv50: add DXTn formats | Ben Skeggs | 2009-01-13 | 3 | -1/+36 |
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* | nv50: shadow mapping | Ben Skeggs | 2009-01-13 | 2 | -1/+6 |
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* | nv50: aniso | Ben Skeggs | 2009-01-13 | 2 | -1/+22 |
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* | nv50: occlusion queries | Ben Skeggs | 2009-01-13 | 2 | -13/+73 |
| | | | | Not quite working, but the general idea is right I think. | ||||
* | nv50: implement KIL enough for progs/fp/kil to work | Ben Skeggs | 2009-01-13 | 1 | -0/+28 |
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* | nv50: make rtt work again | Ben Skeggs | 2009-01-12 | 1 | -1/+33 |
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* | nv50: fix handling of depth textures | Ben Skeggs | 2009-01-12 | 2 | -7/+29 |
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* | nv50: another typo.. | Ben Skeggs | 2009-01-12 | 1 | -1/+1 |
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* | nv50: fix assertion failure | Ben Skeggs | 2009-01-12 | 1 | -2/+9 |
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* | nv50: remove previous hack to manage tiled surfaces | Ben Skeggs | 2009-01-12 | 2 | -33/+1 |
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* | nv50: fix a typo and a thinko | Ben Skeggs | 2009-01-12 | 1 | -3/+4 |
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* | nv50: enable npot textures | Ben Skeggs | 2009-01-12 | 1 | -1/+1 |
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* | nv50: disable shader debug | Ben Skeggs | 2009-01-12 | 1 | -1/+7 |
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* | nv50: any cpu access to a texture is done on its backing images | Ben Skeggs | 2009-01-12 | 3 | -7/+72 |
| | | | | | | Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen | ||||
* | nv50: create buffers for each image that makes up a texture | Ben Skeggs | 2009-01-12 | 2 | -13/+38 |
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* | gallium: Replace uint64 by standard uint64_t. | José Fonseca | 2009-01-08 | 1 | -1/+1 |
| | | | | | uint64 is not (so?) standard, and often redefined by third parties, causing name clashes. | ||||
* | nv50: fill image unit index in TEX varients | Ben Skeggs | 2009-01-06 | 1 | -2/+8 |
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* | nv50: fix crash in nv50_program_destroy | Ben Skeggs | 2009-01-06 | 1 | -2/+2 |
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* | nv50: working towards 3D textures | Ben Skeggs | 2009-01-06 | 2 | -7/+40 |
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* | nv50: slightly better miptree allocation | Ben Skeggs | 2009-01-06 | 1 | -5/+6 |
| | | | | | I swear this didn't work last time I tried it.. Anyhow, still only suitable for 2D miptrees - more coming once I know the layout. | ||||
* | nv50: add TXP to TEX case.. not correct, but anyway.. | Ben Skeggs | 2009-01-06 | 1 | -0/+1 |
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* | nv50: indentation for TEX is a little overenthusiastic | Ben Skeggs | 2009-01-06 | 1 | -18/+23 |
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* | nv50: ensure we actually get contiguous regs for TEX insn. | Ben Skeggs | 2009-01-06 | 1 | -17/+42 |
| | | | | Still many more horrible things to fix here... | ||||
* | nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS | Ben Skeggs | 2008-12-16 | 1 | -0/+2 |
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* | nv50: use 3D engine clears, 2D engine doesn't understand zeta formats | Ben Skeggs | 2008-09-18 | 1 | -1/+56 |
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* | nv50: hack surface alloc a bit for now | Ben Skeggs | 2008-09-18 | 1 | -0/+2 |
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* | nouveau: gallium directory structure changed again.. | Ben Skeggs | 2008-09-11 | 8 | -19/+14 |
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* | nouveau: pf_sprint_name -> pf_name | Ben Skeggs | 2008-08-11 | 2 | -13/+6 |
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* | nv40/nv50: enable mirror wrap modes | Ben Skeggs | 2008-08-07 | 1 | -0/+3 |
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* | nouveau: fix build | Ben Skeggs | 2008-08-07 | 3 | -4/+4 |
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* | nv all: Copy shader tokens on create, free on delete. | Younes Manton | 2008-07-23 | 1 | -6/+12 |
| | | | | | Must copy token stream on shader create, client is allowed to free their copy after creating the state object. | ||||
* | nouveau: is_format_supported() interface changes | Ben Skeggs | 2008-07-23 | 1 | -8/+5 |
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* | nv50: add NV86 and NV94 to list of "supported" chips | Ben Skeggs | 2008-07-21 | 1 | -2/+2 |
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* | nv50: obey do_flip in surface_copy() | Ben Skeggs | 2008-07-11 | 1 | -3/+11 |
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* | nv50: quick hack to get textures untiled on map, and tiled on unmap | Ben Skeggs | 2008-07-11 | 3 | -11/+54 |
| | | | | progs/fp/tri-tex is all good now rather than all scrambled :) | ||||
* | nv50: demagic tex filter / wrap mode | Ben Skeggs | 2008-07-11 | 1 | -2/+63 |
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* | nv50: add some texture formats | Ben Skeggs | 2008-07-11 | 4 | -13/+90 |
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* | nv50: split tic construction out into own file | Ben Skeggs | 2008-07-11 | 5 | -25/+187 |
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* | nv50: add license headers to .c files | Ben Skeggs | 2008-07-11 | 11 | -26/+240 |
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* | nv50: enable GART usage for vertex buffers | Ben Skeggs | 2008-07-11 | 2 | -4/+5 |
| | | | | AKA "I can haz fast b0rk3d glxgears!!!" | ||||
* | nv50: get clear-scissor working | Ben Skeggs | 2008-07-11 | 2 | -9/+36 |
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* | nouveau: update to latest object header | Ben Skeggs | 2008-07-11 | 1 | -6/+6 |
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* | nv50: more "abuse" by using libc malloc etc.. | Ben Skeggs | 2008-07-11 | 3 | -9/+9 |
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* | nv50: make use of nouveau drm 0.0.11 to get 3d going | Ben Skeggs | 2008-07-08 | 1 | -3/+3 |
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* | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | 2008-06-29 | 3 | -5/+5 |
| | | | | | | | | | | | | | | | | | | | | | OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | ||||
* | nv50: reverse stencil sides, header is wrong | Ben Skeggs | 2008-06-29 | 1 | -5/+6 |
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* | nv50: fix line stipple | Ben Skeggs | 2008-06-29 | 1 | -1/+1 |
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