| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
|
| |
|
| |
|
|
|
|
|
| |
MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be
14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
It affects VERTEX_BUFFER_FIRST,COUNT submission, too.
|
| |
|
| |
|
|
|
|
| |
D3D1x specifies that only the low 5 bit of the shift are used.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
It doesn't implement full TXD, but at least it does not crash.
Fixes arb_shader_texture_lod-texgrad and glsl-fs-shadow2DGradARB-*
piglit tests.
|
|
|
|
|
|
|
|
|
|
| |
these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
They spam console, but are not very useful - hide them behind
NOUVEAU_MESA_DEBUG environment variable.
|
|
|
|
|
| |
Relocations don't consume pushbuffer space, so there is no need to
ensure there is any space in pushbuffer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If there is not enough space in pushbuffer for fence emission
(nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING),
the pushbuffer is flushed, which through flush_notify ->
nv50_default_flush_notify -> nouveau_fence_update marks currently
emitting fence as flushed. But actual emission is done after this mark.
So later when there is a need to wait on this fence and pushbuffer
was not flushed in between, fence wait will never finish causing
application to hang.
To fix this, introduce new fence state between AVAILABLE and EMITTED,
set it before emission and handle it everywhere.
Additionally obtain fence sequence numbers after possible flush in
MARK_RING, because we want to emit fences in correct order.
Reviewed-by: Christoph Bumiller <[email protected]>
Note: This is a candidate for the 7.11 branch.
|
|
|
|
|
|
| |
Same issue as with conditional_render.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
We were checking whether render_condition is set. That was not reliable,
because it's always set with trace and noop regardless of driver support.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
All drivers support it (well, except Cell). The boolean option is going away
from core Mesa too.
This is a follow-up to Ian Romanick's patch
"mesa: Remove ARB_texture_mirrored_repeat extension enable flag".
Reviewed-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
| |
EXT_texture_integer also specifies border color should be a color
union, the values are used according to the texture sampler format.
(update docs)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Chia-I Wu <[email protected]>
|
| |
|
| |
|
|
|
|
|
|
| |
Also includes loading of shared shader library code (used for f64
and integer division) and setting up the immediate array buffer
which is appended to the code.
|
| |
|
| |
|
|
|
|
| |
R4A4 is needed by OSD in mplayer's xvmc output
|
|
|
|
| |
v2: remove PIPE_CAP_ARRAY_TEXTURES in favor of the new CAP.
|
| |
|
|
|
|
|
|
|
|
| |
Advertising different format support based on sample count was a
bad idea, it made resolve to window work, but resolve to anything
else would fail.
See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
|
| |
|
| |
|
| |
|
|
|
|
| |
Will round to nearest-even.
|
|
|
|
|
|
| |
This prevents null dereferences in validation of interdependent
state after a switch to a pipe context where we mark all state
as dirty but where not all state is valid / set yet.
|
|
|
|
|
|
| |
The window system buffer will be BGRA and applications will try to
directly resolve to it, which would trigger an INVALID_OPERATION in
BlitFramebuffer if the multisample renderbuffer is RGBA.
|
|
|
|
| |
Compile tested only.
|
|
|
|
|
| |
For each driver, factor out C_SOURCES from Makefile to Makefile.sources,
and let Makefile and SConscript share it.
|
|
|
|
| |
Bug introduced in 34980cd153050111edc545545ddff11f5b68347e.
|